Hi there, it’s Joel, Game Director of Worldless, to talk to you about the Art of Worldless.
The visual identity of Worldless emerged as a necessity to find a practical approach of producing a satisfactory amount of action moves, enemies and assets rapidly and efficiently.
With the abstract nature of the game, doing a minimalistic approach matched better with the mysterious setting and resulted with a unique visual identity.

With this art style, I was able to focus myself entirely on character and enemy design, animations, effects and combat design.
For the environments we knew we wanted to represent each area by different colours and shapes, something that was a bit abstract but felt familiar and pleasantly atmospheric.


This was more difficult to achieve. So a proper artist was brought to the team to help in this front. Narciso, our Lead Artist, did amazing work helping to give form to an abstract existence.

Keep a look out for our next development blog!
Visit the Worldess website.
Wishlist Now:
https://store.steampowered.com/app/1898500/Worldless/