This update now tracks the time it takes to complete a run and includes that information in the high scores. The corresponding achievements for beating the game quickly are now live as well.
The Mars boss has been given some love and the achievement for beating it is now live.
The turret momentum added last update has been scaled to act properly.
The lights in the Hangar are now always white while choosing ship colors.
Achievements are now only checked at the end of a level instead of every time that stat is updated (e.g. every time damage is done or points are awarded)
Some ships are worth fewer points than before, but now additional points are awarded for every pickup collected at a rate of 100x the combat multiplier.