Introduction
Throughout September, every day I created and showed (on Twitter) a new weapon based on a previously prepared keyword. Here I would like to show some of the cool effects I created during this time!
This sword belongs to...
The words this year represented the owner of the weapon. I won't hide the fact that I had a lot of trouble with names that are already in the game e.g. The Witch is in the game and has a weapon so coming up with another weapon with a similar effect for her was quite a challenge. In the end, thanks to this challenge, the pool of interesting items in the game has increased significantly, making each approach even more interesting!

In-game action
Here are what weapons were created during this time:
- 5 daggers
- 9 heavy swords
- 1 spear
- 11 swords
- 4 katanas
- 1 axe
Day 5: Spymaster
An axe that causes invisibility if the player starts charging a strong attack. A weapon ideal for dealing massive damage in one hit and very good for stealing items from the store.
Day 11: Queen
The second weapon that is not a sword, the Queen's spear. It generates gold every 5 strikes. A very powerful effect that will definitely not collapse the economy in the game!
Day 18: Bard
A heavy sword with a very simple effect, the last attack in the combination of blows is enhanced.
Day 21: Mermaid
A katana that has powerful pushback, but only if the player is in the middle of a bunnyhop.
This weapon has powerful damage only on opponents without repulsion reduction.
Summary
Of course, there are many more weapons that I could show here, but I prefer to leave it for you to discover because the Early Access of the game is approaching fast. I still plan to publish some Steam devlogs before the release and if you want to follow the progress of the production in real time, feel free to twitter!