UPDATE — COMBAT & MOVEMENT
This update focuses on how the character feels to control. We rebuilt
several movement and combat systems so everything responds better and
animations flow without breaks.
Combat & movement update: the ground slam now actually dives to the floor,
the combo keeps an even rhythm even when mashing, ledge climbing was fully
rebuilt, ground detection is more reliable, and we added free-look camera
on the right stick. Plus a batch of animation fixes.
Thanks for playing and for reporting issues. Keep the feedback coming.
