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Update 0.5.2 - Patch Note

Judgeball: Lethal Arena - Update 0.5.2 - Patch Note - Wednesday September 13 2023

### New features

- New equipment menu UI
- Goal keeper's best friend
- Hero pose in end game score screen
- Redeem code
- Angel's fly kick (during lift off and landing)
- New tutorial objectives UI
- Demon's ability with ball in hands
- New light armors
- Mind ultimate friendly fire

### Improvement

- Forbid mapping several actions on the same input
- Hide ingame control helper panel with a controller
- Improve tackle's feedback SFX and VFX
- Improve gamepad navigation in menus
- Copy player's username in clipboard on click
- Show tackle/punch cooldown on reticle when down/fatalizable/invulnerable
- Add ultimate duration cooldown in UI
- Fatality sequencer shows score has changed
- New death game VFX (lava)
- Add message in client lobby indicating which players must be ready to start the matchmaking when being in a team
- Remove pass VFX on ally when player is in shooting animation
- Improve Balog's catch collider
- Disable and cancel all inputs when player is in "Warming up the crowd" state
- Keep teams composition in private after a game
- Remove draw column from leaderboard
- Disable private panel UI once leader started matchmaking
- Mind ultimate target's empowering
- Spectator mode set to automatic mode after respawn
- Preserve equipment choices after a game
- Add a setting to hide the controls helper on a match start
- Add social icons in game stats results screen
- Forbid ultimate cooldown less than 10 seconds inside the practice mode
- Cyborg's shockwave does not make loosing the ball anymore
- Cyborg's shockwave range decreased (half of the arena)
- Make demon eligible for a pass when invisible
- Forbid punch/tackle during invulnerability state
- Add bonus tooltip inside the "Equipment" panel
- Clearer information when an item cannot be equipped because of the gear score
- Dynamic punch/tackle cooldown according to the character's corpulence
- Grant score to Mind during ultimate control
- Make the camera movable when character is down
- New characters portrait
- New ingame gamepad helper image
- Hide automatically the crowd if graphic quality is not set to ultra
- Dynamic AI combat cooldowns based on the difficulty
- Make AI GK less strong against magnus shots based on the difficulty

### Bug

- Character spawn looking at his goal's direction before turning around
- BAAW boomerang sometimes does not trigger
- Ready poises are not correct after having done a game
- Goal splash screen displayed after the sequencer
- Player can do a pass to a teammate which is behind or down
- BAAW goes through the enemy even if punched
- Angel's fly small wings sound is not spatialized
- Character is ramping quite fast when put down for a fatality
- Character's tackle animation "cancelled" by a punch
- Names of new players are not displayed in the top UI until a global respawn
- Teammate has its name displayed in red after a first spawn
- Mouse not available on in game "Options" menu if it was displayed before/during a sequencer
- BAAW sometimes does not rebound back on character's hit
- Player is joining the second spectator slot first in the private panel
- Fatality VFX not completely displayed if graphics are set to low
- Camera in the wall when being on the left/right side of the goal death zone
- Substitute and end game score panels are overlapped
- "Shop" and "Equipment" menus overlap inside client lobby if pressed next to each other
- Character's description is not displayed in server lobby
- Player's camera movement is not working after a respawn if not moving the character first
- Gail and Cymoril not on the floor during Mind's normal fatality
- "Unbound" gamepad key displayed on the "Position" button inside the server lobby
- Pass is not caught by a teammate in tackle animation
- Tiny Balog seeing the pass indicator on teammate
- Mind does not have the control UI if taking damage/falling down during the previous control
- Gail's vibroblades stay active after the ultimate if a tackle has been done
- Character is playing the "fall hit" animation twice
- Cymoril falling from fly to "down" position after having received a cyborg's shockwave
- Backward arm animation when character is trying to catch a ball which is going over
- IDLE breaks are not played for the first start of the game
- Game frozen and not responding after having pressed the "Lobby" button from the end game screen panel
- Character seen as standing in the air after death in death game mode
- Exiting death zone while still inside another death zone cancel damage
- Server crash because of "Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff"
- Trajectory of magnus shoot cannot be changed anymore
- Pass indicator displayed on player when the pass is changed recipient tardily
- Premade private teams are not kept after a game when going back to the lobby
- Spectator sees all players as dead in the top UI
- Player having a POV camera in the middle arena when there is 1 minute left in the game
- "ConnectionTimeout" failure on matchmaking request
- Charged shoot from Cyborg is falling directly on the floor after release
- Player game is blocked if Mind is closing the game while controlling him
- MVP player displayed with a black armor in the end game screen panel
- Main menu "Exit" button is skipped when navigating with a gamepad or keyboard arrows
- Top UI displaying a player that joined during the game as dead until the next global respawn
- Client game is crashing when a player is accepting an incoming invitation
- Camera in the wall if player is going along the wall from the GK zone
- Pass interception lead to a decisive pass
- Ultimate Gail tackle with neural booster has wrong cooldown color
- Stu is in the floor during the victory's sequencer pose
- Punch animation not correctly played when character is in disturbed or unbalanced state
- Light following the ball inside the arena is not displayed anymore
- Player having his name set to "Player" even after respawns
- "None" difficulty is displayed for AIs inside the practice mode
- AI characters list is not ordered inside the practice mode
- Goal sequencers camera not correctly positioned in practice mode
- "Missions" button is not displayed inside solo server lobby
- Overlapped "Equipped" and "Sold out" text if equipped item is not buyable when going inside the "Equipment" menu
- Pressing "Options" button from the "Shop"/"Equipment" applet does not open the options panel
- "Leave Party" button is not disabled when leaving a party from the "Shop"/"Equipment" applet
- FTUE equip item is not working anymore with the new "Equipment" panel UI
- "Display unowned" unchecked checkbox still displays unowned items inside the "Equipment" panel
- Cancelling item purchase from the "Equipment" panel does not give any focus back
- Shockwave's VFX still goes through enemy character while code logic is not
- "Bonus" section from the "Equipment" panel cannot be accessed with the gamepad if another item has been equipped
- Player spawns with another character than the one selected inside the server lobby
- Mind does not have the control VFX on enemy if previous control was "cancelled" because of mutual control
- Mind keeps the speed boost after having been controlled by an enemy Mind
- Character cannot jump if being controlled by Mind during a tackle
- Player spawns with another character than the one selected inside the server lobby
- Left joystick control is lost if player cancel home/quit from the server lobby while being the in equipment panel
- Respawn countdown going on during sequencers
- Movement is abruptly stopped when Mind control is lost
- "Home" and "Quit" popup confirmation message default option from lobby server is not working with the gamepad
- Mind controlled tiny Balog is taking damage when entering Mind's death zone
- Mind controlled character gravity is only decreased for the first double jump
- "CTRL+TAB" displayed in the shop panel when using the gamepad and then the mouse
- "Not enough NX" not correctly positioned in the shop panel item confirmation box
- Shop item information not displayed when pressing "A" after having switched from another tab
- New shop item in the list is highlighted when player is closing the current item information box
- Scoring with a Mind controlled tiny Balog shows goal sequencer with Balog's player
- Ball is not caught by ally on cyborg's BAAW during a Mind control
- Locked BAAW is not working anymore
- Player respawns without the low life red screen inside the tutorial mini arena
- No automatic fatality on Gail's ultimate tackle under Mind's control
- Player spawns as Cymoril with current loadout inside the tutorial
- Can validate sprint step without updating tips
- Impossible to move camera after receiving a hit
- Scoring and dying at the same time implies player without controlled pawn
- Using Mind control on throwing character while goalkeeper does not clear spline
- Golden helmet and armor are displayed by default even if not owned
- Stu is in the air inside the solo victory screen
- AI gets stuck on speed plate
- Player can do a tackle during the GK diving
- Old tutorial tips are still displayed
- Armor is not updated on the fly in the server lobby upon equip
- Gail is doing her fatality sequencer in the floor
- All menus/buttons stay disabled on FTUE item equip
- Player blocked at ultimate step of the tutorial
- New equipment panel inside the practice mode does not allow to equip unowned items
- Ingame helper displays the keyboard image when pressing the "Select" gamepad button
- Character does not have the correct equipment for the first online game
- Lobby automatic gamepad inputs are taken into account when remapping inside the options panel
- Disabled angels characters can be "selected" using the gamepad