We've been working on the draw resolution for a while now. Here at Wild Bishop we enjoy creativity. That's why we didn't wanted a "golden point" system to define who has won the match. When we rose the idea, it sounded like an evidence: a death match. If a game ends on a draw, players will have to go through a death match, last team with a player standing wins the game. We see this new system as an opportunity for new strategies to emerge. We hope that the overtime death match will lead to epic memories being made during your journey in the arena!
Judgeball is a one-of-a-kind game. We wanted our artistic direction to better show this uniqueness. We chose to operate a change in our style. Champions are now in a cel-shading style, allowing for a more assumed personnality as well as a clearer visibility during your games.
We invite you to find all the information about the 0.5.1 patch in the patch note beneath.
See you soon in the arena!
Judgeball: Lethal Arena - Update 0.5.1 - Patch Note - Thursday June 22 2023
### Improvement
- New graphics for champions
- Draw resolution
- Mind is now available
- Private game - Add a "bench" position allowing players to change team when all slots are filled
- Low life AI should wait at the defender position if a player is already GK before entering the ally zone
- Player should always respawn directly after death in practice mode
- Added a "motion blur" on/off settings in the graphical setting
- It is now possible to unlock heroes by completing special missions
- Special missions will now be displayed before daily and weekly missions
- Champions now need to be bought in order for a player to own it
### Bug Fix
- Fixed a bug which was seeing the ball disappear inside the wall
- Diving arrow too big and not correctly displayed on a "high" resolution
- A bug could result in the goalkeeper not able to catch the ball correctly
- Sometimes players could end up blocked in "spectator" camera during and after a fatality
- Gail wasn't smiling during the celebration animation if the graphic quality was set to low or medium
- Gail wasn't grabbing the ball during her tackle if she was too close
- Fixed Stu's Seagull shot aim, sometimes the ability would miss even if aimed properly
- Text chat messages weren't in red/blue color inside the end game screen
- Social Networks Buttons couldn't be selected and pressed when using a gamepad
- The ball could fall under the floor when receiving a pass during a tackle
- Some items wouldn't show as "owned" inside the shop panel after buying it
- A character could get propelled on the arena wall after being hit by a Seagull shot
- An annoying sound could be played when an AI was in the goalkeeper zone
- Stu's seagull shot sound could sometime be heard in loop in the middle of the arena
- Characters could flicker or rotate during a goal celebration animation
- Sometimes pressing "H" to hide the ingame's help could not be working
- The Diving arrow could stay displayed after a respawn if the player was still holding it when an animation started playing
- The ball was bouncing back after a pass to an ally if the teammate is down
- Sometimes a fatalizable character wouldn't be executed if punched by an opponent
- Missions could be incorrect in client lobby after a "play again"
- Sometimes a shockwave would interrupt a tackle
- The ball would sometimes go in the air and then respawn in the middle of the arena