Hello everyone.
Thank you for sticking around. To show my appreciation, I have re-enabled the ability to unlock the Loyalty achievement. This achievement will be unlockable until the game is fully ready for release. After release, you can unlock the achievement by participating in the beta branch builds.
With that said, here is the changelog for the 1.8 Patch 4 update:
ADDITIONS AND ADJUSTMENTS:
- Added NEW Map: Legacy / Originally planned to be a RiseVR exclusive, this map is inspired by Zealot from Halo Reach.
- Added a NEW Sound when your gun tier upgrades in Gun Cycle.
- When you die in Gun Cycle, you will keep whatever previous gun you were on when you die.
- Added NEW Custom Matches UI! The Singleplayer UI will be receiving the same treatment soon.
- Increasd Juggeernaut Health from 200 to 300.
- Re-enabled Matchmaking! However, Custom Matches might still be faster to find games. Matchmaking can have up to 5 players instead of 4.
- Updated the Butcherer achievement so it's easier to obtain. Instead of needing 500 kills, you will now need to get a kill streak of 10 or higher (get the Killing Machine streak or higher) to unlock the achievement.
- Trade kills now count! Each player will now get 1 Kill Point when trade killing.
SANDBOX CHANGES:
- Changed HMG22 Damage from 4 to 5.
- Decreased HP6 Rate of Fire from 2.5 to 2.
- Disabled HP6 in Gun Party.
- Changed Starting Weapon in Juggernaut from the SG3 Shotgun to the HAM-GUN.
- Increased SP10 Pellet Count from 2 to 3.
- Increased SP10 Bullet Spread from 6% to 7%.
- Changed MAR5 firing Sound to have the current sound and a new firing sound combined.
BUG FIXES:
- Disabled the P13 equipping before the start of a Pandemic match.
- Fixed Powerup Pickups only working for the host of the custom match.
See you in the fight.
-Reece