ADDED:
● Customizable deadzone size for new FPS weapon aiming.
● Proper input modifier for tank/gun FPS aiming at higher zoom level.
FIXED:
● Mid game join failing for as long as dead vehicles would stay on the map (until despawned).
● Minimap had no winter color palette for winter gameplay in the procedural map generation.
● UI scale not properly getting its default, especially noticeable on SteamDeck where UI would be so big it was unusable.
● New trees collider meshes were not made readable and that flooded the logs and created other issues regarding physics.
● Mesh clipping with SU-100 and FPS crew members viewpoints through episcopes.
● APHE rockets would fail to detonate and were not alloweed to be of type APHE (soviet airplane rockets).
● RBS-82 rocket had no penetration value table.
● IS-2 turret collider.
● Airplanes propellers spinning was not working in multiplayer for proxies.
● Weird shadows from terrain when sun was low on the horizon.
● Vegetation billboards were missing specular highlights for better blending/lighting interactions.
● There would be a missing killfeed icon for crew bailout kill attribution.
● Sd. Kfz. 222 was missing its rear wheels as steering wheels.
● Disparity in font asset and font style in the controls settings menu.
● White square visual glitch around the track cut on tank tracks that had track teeth/guides.