Another season, another brief update my fellow mist-dwellers. The work continues unabated on opening the store for business. New challenges continue to rear their heads, but they are steadily overcome. We have restructured our release schedule somewhat, and are planning on releasing a demo and early access shortly afterward. And while I abhor giving timelines, as they have repeatedly shown me to be overly optimistic, I do feel obliged to say that I feel confident that both should be out before the end of the year, if not before Halloween itself.
One of the continual challenges has been using the latest version of Unreal Engine. The urge to use the shiny new features of each update is always offset by the learning curve and adjustments to existing code that are required. However, as of this latest version, 5.4, I've been able to figure out some issues. Unfortunately we're hitting some limitations on the engine itself, but we're expanding our menu options so that people with varying hardware can utilize as much as their systems will allow.
Gameplay-wise, we've added a few big, memorable things lately which I refuse to speak of because of spoilers. Needless to say, I'm super excited to share our work with you. We both feel you'll all love it.
Do you hear that? The foghorn's blaring again, which means I'm back to the code-stone. As always, you can find us on Discord should you have any questions, comments, or just feel like talking about horror.
Stay tuned, we'll be back shortly.