
It has officially been 3 weeks since release, and what an amazing 3 weeks it has been! I want to say the biggest thank you imaginable to absolutely everyone. We have laughed, lied and killed each other more times than I can remember.
I want to say a special thank you to Catz for being an absolute beast for hosting non-stop for two weeks straight as the game released, and to all official hosts for making games happen. <3
So, what's next? Lots! :D Later this week will be the first big roles patch which will change up a lot of the existing roles and introduce a few new faces!
After that we will welcome our first community set, Lia's Olympia. Based on Greek Mythology, you can play as Gods, Demigods whilst you fight ancient myths and monsters.
Finally, to wrap up this year there will be a Christmas update that'll have the game feeling very festive, and may bring somewhere new to explore.
Discussion
Whilst there are some crazy roles that allow you to do crazy things, discussion is and always will be the most important part of the game. I am extending discussion phase so that there is enough time for everyone to contribute to discussion.
Timer adjusted from 2 minutes + 12 seconds per alive player to 2 minutes + 18 seconds per alive player.
Host UI
The host serves a vital role in every game, give players pointy sticks and then watch as they viciously murder each other. This update makes hosting more accessible, so if you have an interest in hosting speak up!
Added a new ability relevance system which highlights abilities for the host when they are relevant. Some examples are:
The Seer's ability highlighting in purple during the night to let you know to give them their information.
The Werewolves' attack highlighting in red during announcements to let you know to announce it.
The Harlot's passive highlighting during voting to let you know that they are exposed.
Player UI
You can now write notes in game!
Abilities now highlight when they are usable.
Resource counters are now animated.
Resource tooltips now show maximum resource amount.
Player House
Location entrances now highlight when you gain access to them.
You can now reclaim your house as a ghost without the host's assistance if you reconnect to the game.
A red "X" is now painted over a house's number if the player dies in game.
Voice Chat
Lowered overall voice chat volume by 20%
Increased maximum voice chat multiplier to 600%
Server Browser
Now correctly display the set being played.
Server entries now display the current day and phase that the game is in.
Castle
The castle and it's gardens have undergone renovations!
Wrapping Up
Finally, we say goodbye to Spooky Haven, but don't be too sad because we're getting another spooky map soon. ;)
