Undead Race
The Undead are now invading more than just the Dark set. Their bony fingers claw their way into your character customization screen as well.
Undead Race added to Store
Mistakes Were Made
As I was preparing to release the Dark set I made a last minute decision to make Vampires their own discreet faction instead of just making the Werewolves appear as Vampires. In hindsight this was the wrong decision as it meant that large parts of the game that depend on the core 5 factions now had to cope with a 6th faction. This update fixes this and moves all Vampires into the Werewolves faction.
Vampires faction has been removed from the game.
Factions can now be completely reskinned on a set-by-set basis.
Reskinned the Werewolves to appear as Vampires in the Dark set.
Material UI
I've started implementing Unreal's Material UI system allowing for complex UI elements to be replaced with materials. The first item replaced is ability icons, which now look better when hovering over them. Future updates will make heavy use of this system to make hosting much easier.
HUD
Removed the Win Condition part of the player's HUD.
Added a new Win Condition section to the mini role card that shows when hovering your role's portrait. This Win Condition section will now show either your faction's default win condition or your own special win condition.
Added a small symbol on the role portrait to indicate if your role has a special win condition.
Updated the prompt to press Q to say "Enable Cursor" instead of "Use Ability" to make it more clear as to what you should do after pressing Q. (Thanks Jeff!)
Fixed a bug causing the "Q Enable Cursor" popup to appear more often than it should.
Hosting
Slightly reduced the size of house icons at the top of the screen.
Help, location access and voting indicators are now much smaller than ability icons.
Added tooltips to loads of mod actions.
Added a new role options menu for role actions.
Voting timer now dynamically scales with amount of players alive in the game.
The game now shows a notification to all players when you change set.
Castle Map
Renamed to Kingsreach (Thank you Rev!)
Standard
Assumer
Can now only assume a role if their target is Town.
Corrupt Noble
Can now only bribe each player once per game.
Death
No longer denies role reveal on players that he kills.
Grave Digger
Now must assume another player's role in order to win.
Warrior
Now has 2 bandages.
Zombie
Zombified players now share the fate of the zombie.
Dark
Added Skeleton Mage

Added Goat

Voice Chat
Increased the range at which players hear you at full volume.
Decreased the total range that voices travel.
Reduced air absorption sound effect which should make voices more clear.
Misc
Increased the quality that lighting is pre-computed.
Fixed a bug causing nametags to sometimes show an 'X' instead of house number while dead.

