Tower Alchemist: Defend Khaldoria – Devlog Version 0.17
Second Key Talents for every tower, a rebuilt Death Tower talent tree, and a build we're taking to gamescom.
Patch 0.17 is our gamescom build! Come find us in Cologne from August 26 to 30, try the new Key Talents at our booth, and tell us what you think. 🎉
You'll find us in the Indie Arena - Nordmedia Booth.
🔨 Major Updates
Second Key Talent for every tower Volley (Arrow), Broadside (Cannon), Soul Explosion (Death) and Destiny (Life) are live. Volley turns critical hits into a burst of arrows on nearby enemies, Broadside fires a second cannonball at stunned or slowed targets, Soul Explosion lets returning souls discharge in an area blast, and Destiny builds up Holiness until dark forces unleash lightning across the whole labyrinth. Every tower now has two Key Talents to build around.
Death Tower talent tree rebuilt Soul Strike got two new Key Minors: Dread makes struck minions freeze in terror again and again, and Breath of Death lets Soul Strike land critical hits. Soul Explosion arrives with Pent-Up Despair, which grows the explosion for every minion the soul touched on its way back. Echo of Death, Soul Fragment, Manual Fragmentation and Hotter Fire have been removed.
Special shots now sound special Critical hits, Volley shots and Blasts each have their own sound, so you can hear the moment something big happens 🔊
✨ Minor Updates
You can now reset Minor Talents individually with a right-click, not just Key Talents.
The Easy, Medium and Hard buttons are easier to read, so you always know which difficulty is selected.
Volley lights up the tower with a glow and a particle burst, and its arrows now fly with a slight delay and varied arcs instead of in perfect sync.
A level-wide Destiny display shows your total Holiness and the current chance of an unleashing, and Sin shows a buff icon with tooltip in the tower inspector while it is active.
Minions under Dread show a debuff icon, and Soul Strike, Soul Explosion and Broadside have their own hit explosions.
Key Talent tooltips now tell you when a talent can't be skilled right now.
⚖️ Balancing
Arrow Tower (Damage: 30 ⇒ 25.15, Turn Speed: 720°/s ⇒ 1440°/s)
Rapid Fire (Duration: 4.5 s ⇒ 5 s)
Improved Rapid Fire (Fire Rate per Point: 30% ⇒ 40%)
Lucky Projectile (Rapid Fire Proc Chance per Point: 0.25% ⇒ 0.2%)
Volley (Damage per Arrow: 125% ⇒ 100%)
Masterful Bowstrings (Crit Chance per Stack: 1% ⇒ 0.5%)
Cannon Tower Tier 1 (Damage: 30 ⇒ 34)
Cannon Tower Tier 2 (Damage: 146 ⇒ 121.67)
BOOM (Damage per Point: 2% ⇒ 3.1%)
Improved Explosive Powder (Range per Point: 4% ⇒ 3%)
Quick Loader Mechanism (Fire Rate per Point: 2% ⇒ 2.9%)
Iron Shrapnel (Duration: 2 s ⇒ 3 s, Tower Damage per Point: 20% ⇒ 27%)
Deep Wounds (Damage: 10% ⇒ 6.5%)
Durability (Iron Shrapnel Duration: 0.2 s ⇒ 0.307 s)
Effectiveness (Broadside Proc Chance per Point: 3% ⇒ 1.17%)
Death Tower (Damage: 22 ⇒ 28, Range: 1.4 ⇒ 1.5 tiles)
Creepy Souls (Stun Duration per Point: 0.1 s ⇒ 0.2 s)
Deadly Souls (Soul Binding Damage per Point: 0.1 ⇒ 0.2)
Soul Explosion (Explosion Damage: 50% ⇒ 75%)
Pent-Up Despair (Radius per touched Minion: 0.1 ⇒ 0.2 tiles)
Destiny (Damage Decay per Bolt: 15% ⇒ 10%)
Singleplayer Easy (Enemy Bonus HP: 25% ⇒ 20%)
Singleplayer Medium (Enemy Bonus HP: 65% ⇒ 60%)
We'd love your feedback! Try the new Key Talents, and if you make it to gamescom, come say hi. Either way, share your thoughts with us on our Discord.