🧪 Tower Alchemist: Defend Khaldoria – Devlog Version 0.11
🔥 Major Updates
New Feature: Darkness
- Enemies with the “Shrouded” ability are invisible to towers unless they stand in the light of a Soul Lantern.
- A new strategic challenge through restricted visibility.
Soul Lanterns
- Alchemically placeable light sources that reveal “Shrouded” enemies.
- Essential in dark missions and night levels.
Night Levels
- Enemies are completely invisible until they enter a Soul Lantern's light.
- Introduced in Singleplayer Levels 4–6.
🛠️ Minor Updates
- Singleplayer Levels 4–6 reworked and enhanced with the new Darkness mechanic.
- New Win/Lose screens with an updated layout and more visual flair.
- New 2D illustrations by Milan and Sofija for story sequences and UI elements.
- New map preview images for Singleplayer Levels 4–6.
- “Undergrowth” now displays the remaining effect time for the last 10 seconds via UI.
- Added brightness settings to the options menu.
- Voice volume can now be adjusted separately in the settings.
- Camera can now be rotated using the middle mouse button.
🐞 Bugfixes
- Fixed: Portal entrances and exits did not correctly change their lighting when enemies passed through.
- Fixed: The campaign Win Screen did not display which star was earned after completing a level.
- Fixed: Ragers could be stunned by the Death Tower even while enraged – not anymore.
- Various minor bugs fixed.