Just a quick update with some small fixes of things I've noticed while wrapping up the testing on the console ports. I should be submitting those for final QA next month, with a release this summer. Exciting! Here's today's updates in the meantime:
- Fix the skill Wave Disruption to correctly apply the RES values in the description.
- Small tweaks to the lighting in the late game and on some maps.
- Adjusted positioning of some skill particle effects.
- Added some small optimizations that may improve performance and AI processing time.
- "Oath Broken" should no longer trigger if an entity (such as a drone) is defeated.