Greetings Yodhas!
A new game update is now live!
We are excited to share the new features with you all. Let's jump straight to see what's new.
New Unit Frame Art
In order to give more importance to armour, we've given a fresh look to the Unit card frames. Our goal was to maintain simplicity while improving the overall attractiveness of the game board, especially when multiple units are deployed. This change also ensures better visibility of stat icons.
New Feature: Bazaar
A trader has set up shop in the game store! Bazaar is a new in-game feature that allows players to use their hard-earned shards to purchase specific cards and experience boosts! This addition aims to offer players more options in crafting their ideal decks faster without over-relying on the card packs.
New Cosmetic Items
Game boards from the story mode are now available to use in duels! You can now purchase and customize your board in the game (your half will look different from your opponent's – mix and match!). We are still working on several hero skins and card backs which will be introduced in a future update.
League Update
We've made small changes to the League system. It was very punishing for players to reach and stay in Immortal. We've made it so that players who reach Immortal now can no longer be demoted but their Karma will carry over to the next week so that player's who made it to immortal early will have an edge.
Balance Changes
Bheem
Bheem's performance has been pretty balanced in the current meta. The one design change we wanted to make was his abundance of Smash which makes certain cards redundant. We are still debating on how we can make his other smash cards more viable but for now we thought the best thing would be to remove Smash from one of his weapons and give it Overkill.
- Vrigodharam: Smash replaced with Overkill
- Wind-up: Fixed an issue where the damage was being granted immediately rather than on weapon attack.
Bhishma
Bhishma has been significantly underperforming in the meta. The negative effects of certain night cards far outweighed the positive effects and thus have been removed. While we hope to see a much better win rate for him with these changes, we will be closely monitoring the abilities for swift correction if the need arises.
- Cheat Death: Soma Cost increased by 1. Bhishma can once again attack with Cheat Death active. Max copies limited to 1.
- Divine Light: Now grants spell immunity to a unit. Soma Cost increased to 5. Rarity increased to Epic.
- Ganga's Embrace: Health buff provided by this ability increased by 1
- Deep Freeze: Damage done to frozen enemies increased to 4
- White Warrior: Soma Cost reduction of spells reduced by 1 more (Total -3)
- Ranged Dominance: Ranged units now gain +4 damage. Negative effect of not being able to deploy melee units has been removed
- Pitamaha: Negative effect of not being able to attack the enemy Hero has been removed
Sugriva
The original design for Sugriva was to promote synergies with other Vaanar and Beast for a more unit-oriented playstyle. While his passive was intended to make up for the loss of key units and combo dangerously with his weapons, the damage ramp became too high, especially because it could boost even his base weapon which cannot be disarmed. This resulted in the ability to ramp up damage to very high amounts easily and without counter. With this change we hope to shift towards a more balanced playstyle where Sugriva will have enough defense to develop board control and rely on weapons to inflict damage directly.
- Tribe: Sugriva's passive now increases his health instead of damage when a friendly Beast or Vaanar dies.
- Vaanar Sena (Night Card): Tribe property damage increase reduced to 3 from 4
Surpanakha
We feel that Surpanakha is in a strong spot. Her damage ramp up is deadly and this has always been the design intent. However, we don't want this to be the only way to play her. Hence, to promote other playstyles we are slightly buffing her other abilities.
- Art of Seduction: Soma Cost reduced by 1
- Stay a While: Charm is now permanent. Shifted to Night 3
- Meenakshi: Shifted to Night 2
- Selfish Drain: Can now drain health from any unit on the board. Soma Cost increased to 2
- Rakshasa Brothers: Shifted to Night 3. Changed to - Deploying a Rakshasa Unit creates an extra copy on the board
- Blood Pact: Shifted to Night 2
Neutral Cards
- Acid Spew: Cost increased by 1. Rarity increased to Epic.
- Armoured Elephant: Damage increased by 2. Smashes 2 instead of 1 now.
- Armoured Vaanar: Armour increased by 1
- Bali: His damage steal ability actually steals now instead of copying half of opponent's damage
- Battle Cry: Rarity increased to Epic
- Blackout: Rarity increased to Epic
- Blind Fury: Soma Cost reduced by 1
- Boulder Giant: Health increased by 1. Rarity decreased to Common
- Buyout: Soma Cost reduced to 3 but now draws only 2 cards instead of 3
- Cave Giant: Damage and Health increased by 1
- Chakram Assassin: Rarity increased to Rare
- Commander: Damage increased by 2 and Health increased by 1. Rarity increased to Epic.
- Dark-Spirit Yaksha: Health reduced by 1
- Desert Naga: Rarity increased to Rare
- Elephant: Health increased by 1. Rarity reduced to Common
- Fearsome Rakshasi: Damage increased by 1. Rarity increased to Rare
- Forest Giant: Damage increased by 1. Rarity increased to Rare
- Forest Rakshasi: Rarity increased to Rare
- Forest Yaksha: Health increased by 2
- Golden Mongoose: Soma Cost and Health reduced by 1
- Hooligan Vaanar: Damage reduced by 1
- Ice Giant: Stun property has been replaced with Freeze
- Ignition: Can now target Heroes
- Jamadhar Assassin: Now has the Bleed property.
- Kaikesi: Increased health by 1
- Kesari: Health increased by 1
- Kukri Assassin: Health increased by 1
- Lightning Tiget: No longer has the Stun property.
- Mace Warrior: health reduced by 1. Rarity increased to Rare
- Major Heal: Healing reduced by 1
- Minor Heal: Soma cost increased by 1
- Orangutan Vaanar: Soma Cost increased by 2. Health increased by 1
- Rakshasa Mage: Damage increased by 1. Rarity decreased to Common
- Reinforce: Reduced cost by 1
- River Giant: Health increased by 1
- River Rakshasa: Rarity decreased to Common
- River Tigress: Health increased by 2
- Royal Guard: Rarity increased to Rare
- Saka Horse Archer: Damage increased by 1
- Snow Leopard: Cost reduced by 1
- Spirit Tiger: Health reduced by 1. Rarity upgraded to Epic.
- Spy: Health increased by 1. Rarity reduced to Rare
- Two-handed Sword: Bleeds property has been replaced with Overkill. Damage increased by 1
- Urumi Assassin: Health increased by 2
- Vasuki: Soma Cost increased by 1
- Whiplash: Damage buff increased by 1
That's all for now.
See you in game!