- The notification that children were not educated will no longer trigger for slave children.
- Lords must now be immediately moved to the location where the burning ceremony is announced.
- Lords will now be evicted from their homes and taken to the church/altar/hall after death.
- Corpses of commoners and soldiers are now saved and loaded.
- The battle level at which dismissed soldiers leave the city instead of becoming peasants has been increased from 5 to 10.
- 1 unit of grass now produces 2 units of nectar instead of 4.
- Notification about the arrival of a free lord.
- Trading cannot be assigned while the trader is on the way/Notification about the arrival of a caravan will reappear if the notification was already clicked today.
- Animals no longer lose their hands and weapons when a limb is severed.
- The lord assignment menu for studying knowledge will no longer pass through the screen from below.
- Gold and resources can now be taken back from robbers (including rebelling slaves) by defeating them in battle. Added an event about gold theft and a hint on what to do.
- Arrows back and forth have been changed, simplified the code for highlighting these buttons, and normal gradient buttons have been restored.
- Fixed the functioning of the quest for the AI heir's rebellion on the global map.
- Damage traits should now apply to AI lords on the global map.
- Fixed a bug where it was possible to cancel building inspection in the tutorial, resulting in a game crash.
- Souls from the pool will no longer appear as elderly or children despite inappropriate age.
- At least 1 servant will always be hired in the castle, even if other buildings have higher priority. Added a notification that there are no servants in the castle.
- Fixed a bug where all production cards disappeared after the end of manual combat on the global map.
- Fixed a fix that removes walking dead on load.
- Prevented the possibility of abusing the children's education mechanic.
- Children now restore their rest during sleep (along with energy).
- Fixed a bug that caused instant execution of the duel provocation task.
- Fixed the display of the reward for raiding neighboring halls; raiding is also prohibited if there is not enough gold in the city.
- Changed the condition for fulfilling the bishop's desire about temples.
- Changed the method of calculating the cost of equipping player's soldiers when they are on patrol.
- Fixed the functioning of the contempt thought.
- Removed the possibility of repeated canonization.
- Removed the ability to upgrade the slave barracks.
- Removed the "+1 workplace" label in the residential building upgrade.
- AI will no longer send pregnant lords as guests.
- AI guests can now only invite player's lords on hunts.
- Fixed a bug that prevented the Inquisition attack from loading.
- Fixed a crash caused by resource transportation by builders.
- The squad commander cannot issue new orders if they are unable to move.
- If an actor is unable to move for more than 20 minutes, they will be removed from the squad.
- Fixed a bug where actors sometimes had their hand animation still active.
- If the squad commander is slowed down, the entire squad will move slower.
- It is now possible to switch to the soldier squad by double-clicking on the commanding lord's icon in the top menu.
- Fixed a bug where distant provinces of a neighboring empire were hidden by fog of war.
- Rain sound now turns off after the rain stops.
- News and updates
- Norland
- Update v0.2912.3227.0
Source: Steam Community (opens in a new tab)
