Hello! This is Maetdol Games.
We share the development status with you!
*In progress
- Stage 5
- Overall Enemy Balancing
- Additional Weapons+
*Scheduled
- Stage 5 Sound - (New)
- Simplified tutorial - (New)
- Select player Ability - (New)
- Additional Totems+
- Unique and special Corruption
- Corruption Enhancement System
- Player Room (Encyclopedia/Statistics)
- Nightmare Difficulty
- Translate additional elements
- Lunatic Difficulty
-
Additional Elite Bosses- (Changed) -> Additional Bosses - Story elements
We're changing systems and planning.
We hope it becomes a more fun game!
Here are some new updates!
1. System changes
We're telling you this because the most basic system of the game is scheduled to change.
Planned system changes include:
- Added Select player ability
- Gem charging when parrying, SpAttack gauge charging when changing weapons: Changed from basic ability to optional ability
The current tutorial explains so many functions that it is difficult to learn all of them even after completing the tutorial. Weapon Change, SpAttack gauge charging when changing weapons, Change Buff, parrying, gem charging when parrying, etc...
We decided that it would be difficult for players to realize all of these functions on their own without explanation, so we included them all in the tutorial. However, this seems to have made it more difficult to learn the most basic functions (dashing, parrying, weapon change, etc.).
We determined that the cause of this was too many base abilities. Since you have additional functions that are added to the basic functions from the beginning, it is difficult to learn them in order.
So, we plan to change it so that players can select and acquire additional functions.
Of course, simply changing these additional functions from basic abilities to optional abilities would simply increase the number of steps you have to go through, so we plan to provide more options.
Currently, the additional functions are focused on weapon change play (which we recommend), but we want to expand the range of options to allow for a variety of play styles.
We hope these changes make it easier for players to get into Nightmare: The Lunatic!
2. Stage 5 Boss

This is Stage 5’s boss, Regina, Empress of the Arena! Development is currently being finalized. We can’t wait to fight too!
But it looks like an outfit I've seen before somewhere... It's probably a coincidence, right?
3. Additional Weapons

We are revealing the weapon design that will be added in the next Update. You might know the concept of the weapon right away when you see it. We won't give any further explanation. haha.
We're working hard to make the game better.
We ask for your interest and support!
Thank you!
Nightmare: The Lunatic Discord
