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Apoceus Version 0.0.54 - Update

Bugs Fixed: 🐞

  • Wolves now correctly deal damage to targets.

Improvements: 🔨

  • Engineer attack animations now sync correctly over the network.
  • Engineer attacks now properly deal damage.
  • Building construction sites are now selectable.
  • Units will now push each other to clear paths instead of getting stuck.
  • Scoring system values now correctly sync across players.
  • Some map props have been excluded from the NavMesh for smoother navigation.
  • Arctic map NavMesh boundaries have been optimized and reduced.
  • A* pathfinding package has been updated for better performance.
  • Pathfinding logs can now be accessed by pressing Left Alt.

New Additions: 📥

  • Buildings now display a confirmation dialogue before being manually destroyed.
  • Building pop-up menu appearance has been updated for better clarity.
  • Constrain Inside Graph setting is enabled, preventing units from being pushed outside the NavMesh.

Changes: 🔄️

  • General Reveal ability has been moved to Guildhall Tier 1.
  • Wolf AI behavior adjusted: stopDistance and endReachedDistance values updated.
  • Removed canMove toggle, improving RVO (Reciprocal Velocity Obstacle) calculations.