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0.1.76 Experimental Branch Update

I've just pushed a quick patch to the experimental branch with some big updaates. If you are a keen bean and want to help us with balancing - this is now there! Details on how to access that are here.

New features

  • Added ‘Creative Modes’, which includes Builder, Sandbox and Custom modes of play
  • Krampus Chaos wave survival mode has been added

Bug fixes

  • All of the Mayan Specialist cards had zero cost when played - this has been fixed and they will now take the resources listed on the card

Balance changes

  • All Gods now start with the Maneuvers card, which allows you to move units around the map
  • Maneuvers has been moved to the common card pool and has had its cost reduced to 6 gold to play
  • Battlefield Tactics card now unlocks 2 levels earlier for the Greek god
  • Defensive towers and units will now attack in the most efficient order, ensuring that the most number of enemies will be hit at the end of your turn (towers/units with fewest enemies in range attack first)

Quality of Life

  • Items are no longer drawn offscreen when playing on an ultra-widescreen monitor
  • You can now select multiple screen sizes within the visual options
  • You can now select to play in Borderless Windowed mode within the visual options