Hi everyone, thanks for playing and thanks for the feedback!
A lot of people said there was too much ammo, and that it was kind of slow and not fun to swap weapons during combat. So I made some adjustments to how ammo and swapping weapons works! Please let me know what you think after you try out the changes!
-MattWLA
Major changes:
- Weapon magazines refill after 2.5 seconds holstered
- Speed up weapon swap time about 2X
- Add gameplay option to auto swap weapon when magazine empty.
- Pickups player doesn't need (e.g. at full health, full on ammo type) go greyscale, have color when needed.
Ammo economy tweaks:
- Certain enemy types drop certain ammo types (before, enemies dropped whatever player was lowest on)
- standard grunts drop pistol, rifle, and smg ammo.
- shotgunners drop shotgun ammo.
- jumpers drop rifle and sniper ammo
- Reduced ammo pickup values: pistol 50->12, smg 50->12, sniper 10->4, shotgun 8->4, rifle 30->12
- Reduced max carryable ammo limits on all weapons: shotgun 24->16, Sniper 30->21, Assault rifle, 150->120, SMG 240->150, Pistol 240->100
Minor changes:
- Halfed AR recoil, %80 ROF, doubled damage, reduced max ammo from 180->150
- Made shotgun spread more useful
- increased shotgun shot volume
- fixed wrong slots being assigned in inventory menu
- fix issue where arm clips into camera with bolt action (only scoped, other clipping issues in progress)
- wider pickup range for pickups
- pickups respawn when orb fight lost
