Weight logic added to the game.
Every single item now has its own weight measured in kilograms.
- Total weight is a summary of all the items in Inventory and currently equipped on the character.
- Character by default has 10 kg of maximum weight.
- Every +1 STR adds 0.5kg of maximum weight that character can carry. 150 of STR provides overall 10kg + 150/2 = 85 kg of maximum weight.
- Once the limit reached, you still can get more items but you get a "Overweight" debuff that slows your character significantly and constantly drains the Stamina.
- You cannot pickup new items once you reach ~150% of your maximum Total Weight.
New combat skill - Archery.
Now players can equip bows to do range damage. Higher skill increases damage and crit chance as well as opens new Archery abilities.
- Inherits all the logics as with hold-to-attack logic.
- Dexterity skill increases attack speed while Strength increases damage done.
- To shoot, a player needs an ammo (arrows for bows, bolts for crossbows, etc). One shot consumes 1 ammo accordingly.
- Quiver automatically equipped when player is equipped with a bow type of weapon. Arrows in the quiver visually represent if you have ammo or not. If no ammo left - the quiver will be empty as well.
- New ability added: "Eagle Eye - Enhances your vision, allowing you to see distant targets with incredible clarity and precision while aiming with ranged weapons. Higher skill makes aiming faster." Requires 30% of Archery.
- New ability added: " Elven Quickdraw - Significantly boosts your ranged attacking speed." Requires 40% of Archery.