Combat reworked: Hold-to-attack implementation.
Now you need to hold the attack hotkey and release button when you want the swing landing.
- Getting hit from all sources will interrupt the holding process of your attack.
- Only "damaging part" of your weapon does damage. Example: The wooden part of a spear would not cause damage, but if the iron tip strikes the target, it would trigger harm to the target.
- If you hold an attack longer - you hit harder (with maximum limit per weapon type and Dexterity stat). No GUI tooltip, but player makes relevant sound if hit executed on its maximum hold power.
- You lose Stamina while holding an attack, preventing player constantly stay in attacking state. Heavier weapons consumes more Stamina.
- New hotkey added that would cancel your attack without losing Stamina and instant animation. That would allow you change the direction of your next attack that increases overall combat potential.
- If your hit got parried/deflected/blocked, then you get some quick animation penalty, but enough time for opponent to retaliate.
Items durability implemented.
Now when you use an item - it will be loosing it's durability and eventually become unusable/unequipable unless repaired. Destroyable items help a lot to keep the economic up and make Crafter's life reacher!
- There are few durability states now: Pristine, Worn, Damaged, Ruined.
- "Ruined" items cannot be used in any way.
- If the item got ruined while equipped - it will be automatically unequipped to the inventory. If no slots available - it will be dropped on the ground.
- Currently you can repair any metal item (Weapons, armor, etc that made of metal) using the Blacksmithing skill. Repair cost is just 1 ingot of the metal that item made of. During repair, based on the Blacksmithing skill level - there is a chance to completely destroy an item.
- "Damaged" weapons do reduced damage.
- Now NPCs drop "Damaged/Worn" items more often than "Pristine".
- While crafting an item, you always get "Pristine" durability.
- Smelting "Ruined" item brings as same amount of ingots as "Pristine", etc.
- All the items have different level of total durability capacity.
- Weapons lose extra durability when colliding with other weapons. Stronger/heavier weapon takes less durability loss.
- Any peace of equipment (shields, armors, weapons, etc) may be one-shot destroyed, if hit by enormous damage (Don't try using low tier shield to block a hit from Mountain Troll or Balrog, etc..).
- Armor (protection value) of an item - reduces durability loss. That makes higher tier metals more durable.