Hope you're enjoying the holidays and have been able to relax! Between seeing family and developing a crippling Marvel Snap addiction, I've been working hard on Infinity Girl. A lot of the features I'm working on for the upcoming, full alpha version are now in an updated version of the demo, and I want to share it with you all first! I give you... The Mountain™ update.
The demo is now live on Steam, and features a ton of new features:
- The Mountain: The demo starts off with a brand new set of 3 downhill outdoor levels set on the side of a mountain. I had to rewrite the procedural generation for these levels, and I'm really pleased with where they are at now!
- Death Boons™: When you die, choose from a range of abilities you carry over to your next run
- Platinum, Gold, Silver and Bronze times for each level
- Dodge rolls! Double tap the bank buttons (L or R trigger/A+D keys) to jump out of the way of oncoming obstacles
- New abilities: Microgravity, "slippery" rails that make you go super fast and more!
- VASTLY improved movement: I completely overhauled dashing, banking and other movements in the game so they feel much smoother, more fluid and responsive
- Speedometer so you can see exactly how ludicrously fast you're going
- Changed colors of speed hoops, coins and other good items to blue (instead of yellow since that was too close to the red/orange I use for obstacles that can kill you)
- MANY optimizations and bug fixes, especially on the procedural generation (which was pretty buggy in the last demo).
Huge thanks to everybody who streamed the game and/or reported bugs in the Infinity Girl discord... which you should totally join to get the upcoming alpha in early 2023.
Happy speeding everybody! Enjoy.
-Adam/DevDad