IMPORTANT, READ FIRST!
Due to Steam being unable to send me an SMS verification code to update the game, I'm currently unable to release the update for the main branch, therefore the update is only available in beta for now.
As soon as Steam fixes this problem and I receive the SMS verification code I will be able to update the game on the main branch as well. I'm waiting since November 3 so I'm guessing it will take a while.
You will find the update in the "windows7 - Update Test" branch.
(Right click on The Slaverian Trucker, properties, betas, select windows7 - Update Test)
You don't need windows 7 to play this.
Bugfixes
fix - Gamebreaking bug where a trailer or car respawned with debug menu causes the game to not function properly
fix - Debug menu wrong respawn location for Uve Trailer
fix - Vehicle parts sometimes bug out and brake after fell underground
fix - Health items restocking after load game
fix - Bus teleport sound cutting out
fix - Player teleporting can be saw after load game
fix - Usable items sometimes cannot used or sold after load game
fix - Animals getting stuck on obstacles
fix - Weapons not saving ammo already loaded
fix - Sometimes items physics is not locked when inside physicsLock area
fix - Sometimes items physics is not locked after loading game
fix - Vehicles having wrong physics dimensions and inertia
fix - Missing UVE and Tars body deformation
New
added - Drivable Truck (TaRS-552)
added - Quest at Smugglers Camp or Fryburger (based on pervious choises)
added - New enemy type
added - Abandoned bunker
added - Usable Gasmask
added - Geiger counter
added - Radiation
added - Truck bed for TaRS-552 truck
added - Main menu music
added - Iodine anti rad tablets
added - Radiated zones
added - New weapon
added - Ability to sell weapons and ammo to Fryburger after gaining his trust
added - New radio station A-Hit at 105.2 FM
added - Ability to use high/low range for all engines in cars that have high/low range lever
Changed
changed - Shotgun shell box ammo changed to 20
changed - Adjusted automatic gearbox to work better
changed - Animal AI is a bit smarter now, less likely to get stuck
changed - Torch use mechanic
Optimization
optimized - Car enter script
optimized - Forklift enter script
optimized - Textures on cargo boxes
optimized - Animal AI
optimized - Reworked and optimized physicsLock system
optimized - Backpack script
These were in previous hotfixes:
HOTFIX
fix - Novocherkuta bar anomaly
changed - Made rally roads smoother
optimized - Iron dog pub textures and model
fix - Can't attach exhaust pipe to Zakmat
added - Ability to move/rotate exhaust pipes with part adjuster
changed - Renamed Cricket engine to Folk
optimization - Removed duplicate car parts and engines for shops
fix - Possible cheating scandal at rally events
fix - Wrong engine name displayed at rally event