·Developer post·Original post (opens in a new tab)
Update v0.7
Hello Hunters;
We have a major update for you and big changes!
Added
- Stun meter for enemies. Enemies now have a stun meter that is filled with basic attacks or skills. When this meter is filled, enemies are stunned.
- Enemies now use abilities! Most of the enemies in the world are now more dangerous! They will assault the player with their new skills.
- More destructibles in dungeons.
- 2 New attributes.
Changes
- Some skills are reworked or changed for One-Handed, Two-Handed and Crossbow weapons.
- Skills are now instant cast to where the cursor is pointed.
- HP increased for some enemies and reduced damage outputs.
- New multiplier for enemies. x0.25 for animals, x0.5 for enemies in dungeons, x0.75 for bosses. (All of them was x0.6)
- Alchemy chests added in dungeons starting from 2nd map.
- When wearing a OneHanded weapon, now there is also a shield for visual purposes.
- New punching animation.
- Lantern lighting and range increased by %10.
Removed
- Camera focused combat mode is removed.
- Burn, bleed, poison are no longer in the game.
Fixes
- Enemy attacks are now less affected by lag.
- Flesh melter was not synchronized with clients.
- When inventory was full, if the items on the ground is stackable, trying to take it caused the item to disappear permanently.
- Farming pot could not be relocated.
- Food and potion buffs were stackable after dying.
- Staff attacks consumed bolts.
Next Update
Do Not forget to send your feedbacks in-game and in our Discord channel.