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Colorblind Options, Ambience & Table Creator Update!

The Following Options have been added to the video settings menu:

Colorblind Options

  • None -Enabled by Default
  • Protanopia - Simulates missing red cones.
  • Protanomaly - Simulates reduced sensitivity red cones.
  • Deuteranopia - Simulates missing green cones.
  • Deuteranomaly - Simulates reduced sensitivity green cones.
  • Tritanopia - Simulates missing blue cones.
  • Tritanomaly - Simulates reduced sensitivity blue cones.
  • Achromatopsia - Simulates completely missing cones.
  • Achromatomaly - Simulates reduced sensitivity of all cones

Please note that this only impacts the gameplay camera and not the U.I.

Ambience

  • The following tables have added background noises/ambience:
  • Hectic highway, Magical meadows, Wonderful Willows, Sports Spectacle, Charming Chopper, Rickety Rapids, Doubloon Docks, Future Flight, Golden Galaxy, Brutal Blitzkrieg, Wicked Warfare, Kooky Combat, Sand Sanctuary, Foolish Pharaohs

Bug Fixes/Misc:

  • Added a preview announcer button to the audio settings screen.
  • Added an ambience slider to the audio settings screen.
  • Charming Chopper & Magical Meadows are now unlocked by default.
  • Slightly increased the strength of the Roxy Assist.
  • Fixed a bug where one of the button prompts in the controls screen was incorrectly assigned.
  • Minor performance improvements on Firing Frenzy and similar arcade games.

Table Editor Update:

Loading Bar:

Because the Table Creator can take quite a while to load, I have added a loading bar to this screen which gives you a better estimate of how close the level is to load. Plus it gives you peace of mind knowing the game hasn’t frozen.

3 New LEDs:

  • Round, Long Square & Long Round.
  • These currently sit on the Visuals screen, I will find a new home for them one day, I am open to suggestions.

Material & LED Editors:

You can now modify the colors of the materials and LEDs of various mechanics/boards.

Scaling:

  • Introduced single axis scaling, press Z to toggle between these modes.
  • Increased the rate at which objects scale.
  • Increased the maximum size that objects can be scaled to.

Mechanic Editor:

  • Rotation in Degrees slider added for object editing.
  • Removed the number prompts on the Mechanic Editor and replaced them with Input Fields.

Weather Effects:

  • Windy, Dust Calm, Flies, Fireflies Pink, Magical Flies, Space Warp, Space Asteroids

Post-Processing Profiles:

  • Added the 8 new colorblind settings listed above as options.

Documentation/Guide

I have begun work on some Documentation/Guide on how to use the Table Creator:
https://steamcommunity.com/sharedfiles/filedetails/?id=3001078063

Adjusted Placement Colliders:

Resized and adjusted colliders on a very large number of objects & mechanics. This makes them easier to select, modify, place, etc… But may also impact the location of your currently saved tables. I apologize for the inconvenience and do not anticipate having to do this again in the future.

Bug Fixes/Misc:

  • Shift-left & Right-click now flips on x Axis.
  • Pressing the tab key now moves the U.I. on/off and around the screen.
  • When Testing a level, I have removed the end run prompt. This allows for entering/exiting the test faster.
  • Bumper - Bounce Force renamed to Kicker Force
  • The life saver timer prompt text used to say music volume, this has been corrected.
  • Pre-made Raceway 10 has been modified for better placement.
  • Moved some objects from borders to boards
  • Moved the flippers out of the mechanics screen and also reorganized the flippers screen
  • Changed the Delete Save icon on the save screen to avoid confusion.
  • Plungers no longer delete objects when being spawned in.
  • Changed the cutoff points on objects placement for wide body tables.
  • Added the missing plungers & flippers for wide body
  • Flipping an object will now retain the objects current scale
  • Fixed some bugs with the Space Theme.
  • Fixed a bug when modifying the Rabbit Runner having changes not take effect.
  • Fixed a bug where some objects losing their colors after being edited.
  • Fixed a bug where the editor didn’t overlap the red overlap color on certain objects.

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