Developer Notes
Hey @Crafters! Welcome to buff day! We took a pass at spells that were underperforming and put some more oomph behind them. Also, we are experimenting with showing one additional item during the item phase. This means you will now always see one item per category. Finally, we’ve rebalanced the MMR brackets to better represent the current volume of players. We will adjust this again in future tests as the community grows.
Please keep telling us what you think in the game-feedback forum!
Patch Notes
Bug Fixes
- Updated Vampirism Spell Vamp % to match the actual value 30% -> 40%
- Fixed a bug where Thorns would trigger on damage dealt effects. This only affected Reset’s attack speed passive but we avoid future bugs (phew)
- You can now bind right mouse button as a hotkey
- Fixed a bug where Shadow Dance could be continuously used FOREVER. FOR-E-VERR…
Competitive
- Ranked tiers have been rebalanced! Players should be able to rank up in ~2-3 games won against equally ranked players.
- Players should see a substantial change in their current ranks. Players previously in Gold should see themselves in Platinum or even Diamond.
Gameplay
- Players will now be shown 4 items instead of 3 at the item phase. This means you will now always see one item per category.
- Rocket Jump cooldown reduced 6s -> 5s
- Rocket Jump Upgrade cooldown reduced 3s -> 1s
- Rocket Jump + Magnetic Pull/Push should now feel more responsive to use
- Ignite now scales off of Spell Power (50% SP base)
- Upgraded: 100% SP
- Ignite Upgrade now spreads burning to ALL enemies on the board
- Combust on Burning targets now deals TRIPLE damage.
- Ice Lance cooldown reduced 7s -> 5s
- Frost Shock base now fully recharges when hitting an enemy with 5 stacks of frostbite
- Zap now scales with Spell Power instead of Attack Damage
- Zap spell power scaling increased 100% -> 200%
- Upgraded: 200% -> 400%
- Zap magic damage amp increased from 25% -> 30% and duration increased from 2s -> 5s
- Open Wounds starting charge count 0 -> 1
- Open Wounds cooldown reduced 7s -> 6s
- Open Wounds AD scaling increased 50% -> 100%
- Upgraded: 150% -> 200%
- Needle cooldown reduced 5s -> 4s
- Shadow Dance damage increased 50 (+50% AD) -> 100 (+100% AD)
- Upgraded: 100 (+100% AD) -> 200 (+200% AD)
- Tweaked description of Shadow Dance to make sure players learn they must RECAST this spell manually.
- We were seeing many players using this ability once during the activation period
- Cursed Circlet now triggers on any damage dealt, not just auto attacks. (Thank you Strohm!)
UI/UX
- The in-world scoreboard is now visible post combat
- Player nameplates are now visual post combat
Please let us know what you think of the changes in the game-feedback forum! forum.