TO-DO-LIST for Final Playtest
Quality Assurance / Testing
▰▰▰▰▰▰▰▰▰▱ 97%
▻ Added some terrain optimization
▻ Added ability to disable noise shader for materials
▻ Added water splash VFX + SFX
▻ Reworked frames of inventory tabs
▻ Adjusted icons of inventory tabs
▻ Re-positioned overworld buildings
▻ Changed lightning strike + chain lightning sound effect
▻ Fixed birds landing on top of water
▻ Fixed buildings being transparent in game-build
▻ Fixed skybox / ingametime being different when connecting to other players
Ensuring Smooth Networking
▰▰▰▰▰▰▰▰▱▱ 85%
▻ Added completing conquest coop map at npc
▻ Added networking conquest coop map
▻ Added saving conquest coop map on client
▻ Added networking village contracts
▻ Fixed not spawning villager npcs correctly when in overworld
▻ Fixed not leaving coop map when returning to character selection
▻ Fixed not spawning at correct map / location when exiting coop map
▻ Fixed not displaying map score correctly when leaving conquest coop map
▻ Fixed not showing lost reputation correctly when failing contract
▻ Fixed not being able to leave map in conquest coop map queue
▻ Fixed not spawning at correct location when leaving conquest coop map after loading game
▻ Fixed waiting for other players after one player is done waiting in conquest coop map queue
▻ Fixed destroying encounter / contract map when entering conquest coop map
▻ Fixed not displaying damage dealt correctly when exiting map
▻ Fixed not leaving conquest coop map correctly
▻ Fixed not generating gatherable loot correctly on client
▻ Fixed not spawning at correct location in conquest coop map
[...] Fixed 10 more bugs
Polish / Bug fixes / Optimization
▰▰▰▰▰▰▰▰▰▱ 98%
[#shorts] Hostile faction troops

