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Deadnaut: Signal Lost - "Derelict Duty" Update 1.2.1

We've just released a new patch for Deadnaut: Signal Lost. This update, version 1.2.1, is primarily focused on bug fixes and performance improvements. Below you'll find a detailed list of what's new and what's been changed.


Added

  • Sigil Viewer: A new feature under New Game -> Custom Game -> View Sigils allows players to view all the sigils available in the game. Sigils that have been discovered will be highlighted
  • Armoured Hull Location Bonus: Ships with this bonus have higher structural integrity, meaning they take less damage from stray shots or explosions

Balance

  • Adjusted post-mission sigil rewards for middling performance to better balance the player's sigil library between positive and negative sigils. Other performance-related sigil drops are unaffected

Performance

  • Anti-aliasing is now disabled by default for first-time players
  • Added an option to disable terrain heightmap generation, located in Options -> Video & Audio under "Workarounds". This is an experimental, last-resort solution for players experiencing game crashes during settlement generation. if you do use this option, please email [email protected] with feedback
  • Implemented crash detection during settlement generation. A prompt will appear when the game is restarted after a crash, suggesting the use of workaround settings in the Video & Audio menu

Fixes:

  • Resolved an issue with some sigils having duplicate icons
  • Clarified in the manual and in the post-mission sigil tooltip that sigils are only active if equipped at the start of a custom game
  • Fixed a bug where the Escape key wasn't backing out of some screens in Create Deadnaut

Hotfixes (November 20):

  • An issue with custom deadnauts where the game would become unplayable
  • Deleted custom deadnauts sometimes reappearing on the selection screen
  • Minimap and holo map on settlements not showing buildings, roads and other structures when terrain generation is disabled
  • More extensive logging if the game crashes during settlement generation
  • Tweaks to toxic atmosphere and terrain generation that may prevent crashes on low-end GPUs and systems with outdated graphics drivers
  • Confirmation dialogs for elevators, cloners, etc. can now be cancelled/closed using Escape, or accepted by pressing Space

Thanks to all our players -- we appreciate your continued support and feedback! Join the conversation and share your experiences on our Discord server.