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2.12.2 Released

Features

  • Class selection now remembers your previous equipment choices for that class.
  • Class defaults to Engineer now instead of Scout.

Bugfixes

  • Fix for infinite pumping on shotguns when at 0 ammo.
  • Fixed SDK bot spawning
  • Fixed shotgun using wrong sounds when firing
  • Reverted problematic sounds
  • Fixed more blurry textures on low settings

Non-code changes

  • Some sounds reverted to old ones. Along with some fixes to the newer sounds.
  • emp_money: Refinery resource income increased from 3 -> 5 each Vehicle clips added above platforms
  • emp_coast: Fixed hole in the ground. Fixed texture behind ladder near BE spawn Set all level 4 displacements to level 2 BE and NF main bases now start with a pre-built refinery to prevent Commanders building anything BUT a refinery first Viscluster brush added to ceiling to improve performance. Visible clusters reduced from ~8 million to ~4 million. More optimization can be done, but this is a huge increase for now.

Script changes

  • Shorten Heavy-duty ML's GUI name to fit.
  • Fixed ordering of tanks to prevent new players from accidentally building artillery.
  • Plasma Cannon Prototype Heat to Target 5 -> 7
  • Plasma Cannon Heat to Target 7 -> 8 Explosion Radius 300 -> 270
  • Plasma Machine Gun Projectile Spread 0.03 -> 0.02 Heat to Target 1.8 -> 2
  • High Energy Plasma Machine Gun Heat 1.1 -> 1.4
  • Projectile Spread 0.02 -> 0.015
  • Heat to Target 1.9 -> 2.3
  • BE Medium Tank Axleratio 0.7 -> 0.85