Fixed
- Fixed BEHR ammo amounts to match what they have always been.
- Fixed Shotgun descriptions to match Spike's old suggestion.
- Fixed "Advanced Semiconductor Research" clipping while researching.
- Fixed wall prices not matching the scripted parameter (walls previously costed 25 resources and continue to cost that amount in this release).
Changed
- Regenerating armors regenerate even with zero armor.
- Tanks now have a flat 3-second firing time delay after being refitted (Was previously equal to cycle time)
- Fixed ammo upgrade not giving full double ammo at spawn for some weapons (Still looking into an issue with that regarding grenades)
- The health bar for repairing tank armor now increases more gradually
Script Changes
Vehicle Weapons
- Standard Cannon
- Speed 3000 -> 3300
- Imp. Std Cannon
- Speed 3300 -> 3600
- ER Cannon
- Speed 3300 -> 3600
- Rail Gun
- Damage 50 -> 60
- Speed 3600 -> 3900
- Cycle Time 0.8 -> 1
- SGML
- Explosive Sprite 14 -> 19
- HML
- Clip Size 4 -> 8
- Total Ammo Clips 9 -> 6
- SHML
- Total Ammo Clips 6 -> 9
- Reload Time 4 -> 8.6
- Projectile Spread 1.5 -> 4.5
- DML
- Speed 2400 -> 1800
- TML
- Speed 2400 -> 1800
Vehicle Armor
- Composite Armor
- Speed to Damage -0.000035 -> -0.00005
- Damage to Heat -0.025 -> -0.05
- Regenerative
- Regeneration 0.2 -> 0.15
- Absorbant
- Speed to Damage -0.0002 -> -0.0001
- APBulletResist 0 -> 0.5
- Budget Armor
- Weight 10 -> 8
- Cost 5 -> 4
- Brittle Armor Added
- Description -> "Brittle armor is strong, but takes extra damage from faster projectiles."
- Weight -> 15
- Cost -> 15
- Research -> "Biology/Lab-Grown Technologies/Brittle Armor"
- Health -> 80
- Speed to Damage -> 0.0001
- KineticResist -> -0.2
- APBulletResist -> -0.5
- Capacitive Armor Added
- Description -> "Capacitive armor is very strong, but starts to lose health once its capacitors get damaged for the first time."
- Weight -> 15
- Cost -> 15
- Research -> "Electrical Engineering/Advanced Magnet Research/Capacitive Armor"
- Health -> 100
- Regeneration -> -0.01
Vehicle Research
- Capacitive Armor Added
- Parent -> "Advanced Magnet Research"
- Description -> "(Technology: Vehicle Armor) Gain access to capacitive armor that is very strong, but starts to slowly lose health after its capacitors are damaged for the first time."
- Time -> 60
- Lab-Grown Technologies Added
- Parent -> "Biology"
- Description -> "(Items In Category: Brittle Armor) Engineer a helpful organism that is able to construct materials that can't be produced using other methods."
- Time -> 60
- Brittle Armor Added
- Parent -> "Lab-Grown Technologies"
- Description -> "(Technology: Vehicle Armor) Gain access to an armor that is very strong against slower projectiles due to its rheopectic layers."
- Time -> 60
Infantry Weapons
- Pistol1
- SemiAutomatic 1 -> 0
- Clip Size 12 -> 18
- Starting Ammo 24 -> 36
- Max Ammo 36 -> 72
- Machine Pistol
- DuckingSpreadDecrement 0.04 -> 0.025
- Shotty Pistol
- Cycle Time 0.5 -> 0.18
- SemiAutomatic 1 -> 0
- ProneSpreadModifier 0.03 -> 0.06
- Spread Increments -> 0
- Shotgun
- Max Damage 25 -> 20
- Min Damage 15 -> 9
- ProneSpreadModifier 0.03 -> 0.06