For a detailed description and motivation of the changes, head over to the forums.
Added
- New experimental impact particles have been added to the game courtesy of Empty, and can be activated by checking "Use impact particles" under the Multiplayer tab of the options menu, or by entering "cl_new_impact_effects 1" into the console.
Fixed
- Fixed NF crates again.
- Fixed the visual bug in blend textures on emp_slaughtered.
- Fixed the gui bug that allowed vehicles to look like they were stacking multiple Compact Engines on the same vehicle.
Script Changes
Vehicle Weapons
- Plasma Cannon
- Damage 95 -> 110
- Heat 15 -> 20
- Cycle Time 2.5 -> 3
- Heat To Target 15 -> 20
Vehicle Engines
- Gas Turbine Engine
- Horsepower (non-APC chassis) 2500 -> 2000
- 3Phase Engine
- Horsepower (non-APC chassis) 2500 -> 2000
Vehicle Armor
- Plain Armor
- Weight 15 -> 20
- Cost 5 -> 10
- Composite Armor
- Description "A composite of all other armours, offering reflective, regenerative and coolling capabilities of the other armours, whilst being light and strong. It is the most expensive of all armours." -> "A composite of all other armors, offering reflective, regenerative and cooling capabilities of the other armours, whilst being light."
- Cost 24 -> 12
- Health 80 -> 40
- Regeneration 0.0125 -> 0.05
- Heat to Damage Modifier -0.025 -> -0.05
- Angle Modifier 0.5 -> 0.75
- Speed to Damage Modifier -0.00002 -> -0.000035
- Reactive Armor
- Health 120 -> 100
- Reflective Armor
- Health 100 -> 80
- Regenerative Armor
- Health 60 -> 40
- Regeneration 0.1 -> 0.2
- Absorbant Armor
- Health 60 -> 40
- Budget Armor
- Health 60 -> 40
Vehicle Research
- Composite Armor 150 -> 90
Vehicle Chassis
- NF APC
- Health 150 -> 250
- NF Light Tank
- Health 150 -> 200
- NF Medium Tank
- Health 200 -> 300
- Recycle Percentage 25% -> 30%
- skidallowed 0 -> 1
- Sliding Friction 5 -> 0.2
- Braking Friction 5 -> 0.6
- NF Heavy Tank
- Base Weight 926 -> 846
- Max Armor Plates Per Side 7 -> 6
- Max Missile Launchers 5 -> 6
- Health 250 -> 500
- Recycle Percentage 25% -> 40%
- Second ML Slots 2 -> 3
- skidallowed 0 -> 1
- Sliding Friction 5 -> 0.2
- Braking Friction 5 -> 0.6
- NF Arty Tank
- Health 150 -> 250
- skidallowed 0 -> 1
- Sliding Friction 5 -> 0.2
- Braking Friction 5 -> 0.6
- BE APC
- Health 150 -> 250
- BE AFV
- Health 200 -> 300
- BE Medium Tank
- Health 200 -> 300
- Recycle Percentage 25% -> 30%
- skidallowed 0 -> 1
- Sliding Friction 5 -> 0.2
- Braking Friction 5 -> 0.6
- BE Heavy Tank
- Health 250 -> 400
- Recycle Percentage 25% -> 40%
- skidallowed 0 -> 1
- Sliding Friction 5 -> 0.2
- Braking Friction 5 -> 0.6
- BE Arty Tank
- skidallowed 0 -> 1
- Sliding Friction 5 -> 0.2
- Braking Friction 5 -> 0.6
Building Changes
- MG Turrets
- turret turn speed level 1 250 -> 200
- turret turn speed level 2 250 -> 200
- turret turn speed level 3 250 -> 200
- ML Turrets
- turret rof level 1 4 -> 5
Infantry Classes
- All BE Classes
- Added Machine Pistol
- Engineer
- Added Shotgun
- Rifleman
- Removed Shotgun
- Added Sniper Rifle
Infantry Weapons
- Pistol 2
- Kick Increased.
- BEAR
- Starting Ammo 90 -> 60
- NF HR
- Damage 8 -> 45
- Bullets 10 -> 1
- CycleTime 0.24 -> 0.25
- Minimal Damage 1 -> 25
- SemiAutomatic 1 -> 0
- clip_size 12 -> 15
- Starting Ammo 36 -> 30
- Max Ammo 45 -> 60
- Spread edited significantly.
- Kick increased.
- Shotgun
- Damage 30 -> 25
- Bullets 24 -> 16
- Falloff 425 -> 350
- Falloffbase 0.60 -> 0.9
- Minimal Damage 1 -> 15
- StandingSpread 0.15 -> 0.07
- Ducking Spread 0.11 -> 0.04
- Prone Spread 0.07 -> 0.04
- StandingSpreadModifier 0.15 -> 0.07
- Ducking SpreadModifier 0.11 -> 0.04
- Prone SpreadModifier 0.07 -> 0.04
- Sniper Rifle
- Damage 75 -> 50
- Falloff 6000 -> 5000
- Minimal Damage 30 -> 20
- Damage Head Modifier 1.8 -> 2.3
- Damage Chest/Stomach Modifier 1 -> 1.2
- Damage Limb Modifier 0.7 -> 1
- clip_size 5 -> 10
- RPG & Mortar share each other's ammo pool.