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Upcoming Empires 2.52.6 Changelog

A highly detailed explanation of the changelog can be found here: http://forums.empiresmod.com/showpost.php?p=492657&postcount=2

Fixed

  • Fixed mission collision meshes on nf_crate models.
  • Flipped the green channel on the NF apc normal map & reduced $detailblendfactor
  • Made imp_pistol2 have better reflectivity. Also flipped green channel on normal map.
  • Fixed issue with squad reviving players who hadn't spawned yet

Changed

  • Removed bullet pushback effects
  • Disabled health regen during infantry Sudden Death
  • Turret radius in comm view is now based off scripted range
  • Vehicles can't fire weapon if it would exceed heat capacity
  • Players now appear outside of vehicles if they die in the vehicle
  • Ammo upgrade now doubles starting ammo

Script Changes
Vehicle Weapons

  • BioMG
    • Damage 5 -> 6
    • Heat 2.25 -> 1
    • Total Ammo Clips 3 -> 4
    • Reload Time 10 -> 4
    • Heat To Target 0 -> 0.1

  • DU MG
    • Damage 6 -> 4
    • Heat 2 -> 1
    • Cycle Time 0.15 -> 0.1
    • Clip Size 140 -> 40
    • Total Ammo Clips 3 -> 8
    • Reload Time 6 -> 2
    • Heat To Target 0 -> 0.1
    • Minimal Damage 5 -> 3

  • DU HMG

    • Damage 8 -> 6
    • Heat 2.3 -> 1
    • Cycle Time 0.12 -> 0.1
    • Clip Size 180 -> 60
    • Total Ammo Clips 3 -> 8
    • Reload Time 10 -> 3
    • Projectile Spread 0.035 -> 0.04
    • Heat To Target 0 -> 0.1
    • Minimal Damage 6 -> 4

  • Plasma MG
    • Damage 4 -> 8
    • Heat 2 -> 1.5
    • Heat To Target 2 -> 1.5

  • HE Cannon
    • Weight 70 -> 60

  • UML
    • Damage 60 -> 40
    • Speed 2500 -> 2400
    • Heat 8 -> 6
    • Cycle Time 1.0 -> 0.75
    • Clip Size 7 -> 8
    • Total Ammo Clips 7 -> 9
    • Reload Time 3.8 -> 3.0
    • Heat To Target 0.2 -> 0.1
    • Explosion Radius 100 -> 450
    • Explosion Force 50 -> 200

  • Bio ML
    • Description A dumb fire missile launcher which contains a biological agent in its warhead. Players and vehicles hit by the explosion will continuously suffer damage which lasts up to a full minute. -> A dumb fire missile launcher which contains a biological agent in its warhead. Players and vehicles hit by the explosion will continuously suffer damage which lasts a few seconds.
    • Cycle Time 3.0 -> 1.2
    • Clip Size 5 -> 2
    • Total Ammo Clips 3 -> 9

  • Salvo ML
    • Icon Replaced
    • Weight 70 -> 60
    • Reload Time 8.4 -> 5.4
    • Explosion Force 20 -> 50

  • Salvo Guided ML
    • Speed 1200 -> 1800
    • Explosion Radius 110 -> 100
    • Explosion Force 40 -> 50

  • Salvo Homing ML

    • Explosion Radius 80 -> 100
    • Explosion Force 30 -> 50

  • GL
    • Explosion Radius 250 -> 500

  • Added Bio Cannon
    • Size -> 3
    • Cost -> 80
    • Research -> Biological Projectile
    • Damage -> 80
    • Speed -> 2700
    • Gravity -> 0.7
    • Heat -> 30
    • Weight -> 100
    • Cycle Time -> 5
    • Clip Size -> 20
    • Projectile Spread -> 1
    • Heat To Target -> 10
    • Explosion Radius -> 450
    • Explosion Force -> 100
    • Player Bio Damage -> 5
    • Player Bio Time -> 15
    • Player Bio Interval -> 1
    • Vehicle Bio Damage -> 10
    • Vehicle Bio Time -> 15
    • Vehicle Bio Interval -> 1

  • Added Fast ML
    • Size -> 1
    • Cost -> 50
    • Research -> [none needed]
    • Damage -> 40
    • Speed -> 2400
    • Heat -> 9
    • Weight -> 40
    • Cycle Time -> 1.8
    • Total Ammo Clips -> 5
    • Reload Time -> 3
    • Projectile Spread -> 0.5
    • Heat To Target -> 0.1
    • Explosion Radius -> 100
    • Explosion Force -> 50

  • Added Light Salvo ML
    • Size -> 1
    • Cost -> 30
    • Research -> Salvo Missile Launcher
    • Damage -> 40
    • Speed -> 1800
    • Heat -> 6
    • Weight -> 20
    • Cycle Time -> -0.1
    • Total Ammo Clips -> 12
    • Reload Time -> 5.8
    • Projectile Spread -> 1.5
    • Heat To Target -> 0.1
    • Explosion Radius -> 100
    • Explosion Force -> 50

  • Added Double ML
    • Size -> 2
    • Cost -> 60
    • Research -> Multi Missile Launcher (Electrical Engineering)
    • Damage -> 40
    • Speed -> 2400
    • Heat -> 3
    • Weight -> 70
    • Cycle Time -> -0.1
    • Clip Size -> 2
    • Total Ammo Clips -> 36
    • Reload Time -> 1.3
    • Projectile Spread -> 0.5
    • Heat To Target -> 0.1
    • Explosion Radius -> 100
    • Explosion Force -> 50

  • Added Triple ML

    • Size -> 3
    • Cost -> 80
    • Research -> Multi Missile Launcher (Electrical Engineering)
    • Damage -> 40
    • Speed -> 2400
    • Heat -> 3
    • Weight -> 100
    • Cycle Time -> -0.1
    • Clip Size -> 3
    • Total Ammo Clips -> 36
    • Reload Time -> 1.2
    • Projectile Spread -> 0.5
    • Heat To Target -> 0.1
    • Explosion Radius -> 100
    • Explosion Force -> 50


Vehicle Engines

  • Antique Engine
    • Name Antique -> Standard
    • Description This old engine is slower and hotter than any other engine. -> This is the standard engine with inferior properties.

  • Gas Turbine Engine
    • Cost (APC) 20 -> 40
    • Cost (non-APC chassis) 30 -> 40
    • Weight 10 -> 20
    • Max Speed -> +3
    • Horsepower (APC) 1000 -> 1050
    • Horsepower (non-APC chassis) 2000 -> 2500
    • Stall On Heat 0.8 -> 0.9

  • Added Compact Engine
    • Cost -> 10
    • Weight -> 5
    • Research -> Compact Engine (Electrical Engineering)
    • Stall on Heat -> 0.8
    • Heat Stall Penalty -> 0
    • All other parameters similar to Biodiesel engine.


Vehicle Armor

  • Paper Armor
    • Name Paper -> Plain
    • Description A paper mache coating that offers inferior protection. -> Plain armor offers inferior protection from damage.


Vehicle Research

  • Upgraded Missile Warhead 90 -> 60
  • Budget Armor 120 -> 60
  • Rail Gun 120 -> 90
  • Advanced Semiconductor Research
    • Parent -> Electrical Engineering
    • Time -> 60

  • Multi Missile Launcher

    • Parent -> Advanced Semiconductor Research
    • Time -> 90

  • Compact Engine

    • Parent -> Advanced Semiconductor Research
    • Time -> 30


Vehicle Chassis

  • NF Jeep
    • Reverted Handling to that of version 2.52.

  • NF Medium Tank

    • skidallowed 1 -> 0
    • Sliding Friction 0.2 -> 5
    • Braking Friction 0.6 -> 5

  • NF Heavy Tank

    • skidallowed 1 -> 0
    • Sliding Friction 0.2 -> 5
    • Braking Friction 0.6 -> 5

  • NF Arty Tank

    • skidallowed 1 -> 0
    • Sliding Friction 0.2 -> 5
    • Braking Friction 0.6 -> 5

  • BE Medium Tank

    • skidallowed 1 -> 0
    • Sliding Friction 0.2 -> 5
    • Braking Friction 0.6 -> 5

  • BE Heavy Tank

    • skidallowed 1 -> 0
    • Sliding Friction 0.2 -> 5
    • Braking Friction 0.6 -> 5

  • BE Arty Tank

    • skidallowed 1 -> 0
    • Sliding Friction 0.2 -> 5
    • Braking Friction 0.6 -> 5

The rest of the patch notes can be found on our forums: http://forums.empiresmod.com/showthread.php?p=493649