A detailed explanation of the changes can be found here: http://forums.empiresmod.com/showpost.php?p=490145&postcount=2
Changelog:
Changed
- Armor Speed-To-Damage is now calculated multiplicatively such that the bonus is equal to base_damage*(1+speed_to_damage*speed) instead of base_damage+speed_to_damage*speed.
Fixed
- Surface properties in some buildings.
Added
- New impact sounds for dirt/sand, concrete, wood, glass and metal.
Script Changes
Vehicle Weapons
- Medium Chain Gun
- Heat 0.35 -> 0.45
- Falloff 1800 -> 1500
- HE MG
- Damage 24 -> 12
- Heat 5 -> 2
- Cycle Time 0.5 -> 0.4
- Clip Size 40 -> 25
- Total Ammo Clips 4 -> 6
- Reload Time 10 -> 5
- Projectile Spread 0.01 -> 0.015
- Standard ML
- Speed 1600 -> 1800
- Bio ML
- Heat 6 -> 18
- HIT Warhead
- Name -> Nuke
- HUD Name -> Nuke
- Description -> Nukes are hot, slow & heavy, but powerful against buildings.
- Heat 75 -> 85
- Clip Size 9 -> 10
- Reload Amount 3 -> 2
- Salvo ML
- Research Upgraded Missile Warhead -> Salvo Missile Launcher
- Improved Std CN
- Description -> An improved small caliber cannon that fires tank shells.
Vehicle Armor
- Plain Armor
- Name -> Paper Armor
- Description -> A paper mache coating that offers inferior protection.
- Absorbant Armor
- Speed To Damage -0.01 -> -0.0002
- Composite Armor
- Speed To Damage -0.001 -> -0.00002
- Titanium 6AL-4V
- Name -> Command Vehicle Armor
Vehicle Engines
- Standard Engine
- Name -> Antique Engine
- Description -> This old engine is slower and hotter than any other engine.
- 3 Phase Engine
- Weight (APC & LT) 60 -> 40
- Stall On Heat (All) 0.7 -> 0.5
Vehicle Chassis
- BE AFV
- Seat 1 Min Pitch 15 -> 20
- BE APC
- Seat 1 Min Pitch 15 -> 20
- BE Heavy Tank
- Seat 1 Min Pitch 8 -> 20
- BE Medium Tank
- Seat 1 Min Pitch 5 -> 20
- NF Heavy Tank
- Seat 1 Min Pitch 10 -> 20
- NF Light Tank
- Seat 1 Min Pitch 8 -> 15
- NF Medium Tank
- Seat 1 Min Pitch 8 -> 15
- Seat 1 Min Pitch Rear 5 -> 15
Vehicle Research
- Improv. Det. Comp. 30 -> 60
- Upg GL 60 -> 30
- HE Cannon 90 -> 60
- Improv. Warhead Comp. 90 -> 60
- Added Chemistry/Improved Warhead Compounds/Salvo Missile Launcher
- Salvo ML -> 60
- Adv. Magnet Research 90 -> 60
- 3 Phase 30 -> 60
- Tracking Systems 120 -> 60
- Homing ML 60 -> 90
- Guided ML 60 -> 90
Infantry Classes
- Rifleman
- Added Explosive Grenade to Slot 0 (Pistol)
Infantry Weapons
- BE AR
- Damage 7 -> 14
- Bullets 3 -> 5
- CycleTime 0.05 -> 0.03
- Falloff 2500 -> 2000
- Falloffbase 0.90 -> 0.65
- MinimalDamage 2 -> 1
- Damage Head Modifier 1.6 -> 1.5
- Damage Arm/Leg Mod. 0.7 -> 1
- BurstCycleTime 0.4 -> 0.31
- Spread & kick edited substantially
- BE HR
- Kick edited
- NF HR
- Damage 15 -> 8
- Bullets 3 -> 15
- CycleTime 0.18 -> 0.24
- Falloff 2500 -> 2000
- Falloffbase 1 -> 0.65
- MinimalDamage 10 -> 1
- Damage Head Modifier 1.6 -> 1.5
- Damage Arm/Leg Mod. 0.7 -> 1
- clip_size 15 -> 12
- Spread & kick edited substantially
- smg2
- Damage Head Modifier 1.4 -> 1.5
- Damage Arm/Leg Mod. 0.7 -> 1
- Spread & kick edited substantially
- Shotgun
- Damage 12 -> 30
- Bullets 16 -> 32
- Falloffbase 0.9 -> 0.65
- Minimal Damage 9 -> 1
- Damage Head Modifier 1.6 -> 1.5
- Damage Arm/Leg Mod. 0.7 -> 1
- Spread & kick edited substantially