Added
- Added keybindings for selecting buildings to be placed as comm.
Fixed
- Fixed vehicle MGs damaging the wrong side.
- Fixed a parsing error on the chassis script by removing all mentions of the extra chassis. Added a ".bak" version of the chassis script that can unlock the extra chassis.
- Fixed NF heavy turret collision mesh.
- Fixed NF CV getting stuck on single turrets.
- Fixed missing snow camo on BE APC turret.
- Fixed BE APC using AFV turret instead of APC turret.
- Fixed an issue with sudden death not triggering properly.
- Fixed the top-right info panel sometimes not appearing for players.
- Fixed players having no equipment if their initial spawn was from a squad revive.
- Fixed machine pistol missing a kill icon.
Changed
- Removed barbed wire from NF walls.
- Removed BioMG and Bio Cannon from emp_escort.
- Redid BE CV collision mesh.
- Added a flat 3s firing delay to all vehicles upon creation.
- Comm turrets now auto-upgrade with the appropriate research.
- Reflective now does a linear decrease in damage from 100% at 0 degrees to 50% at 45+ degrees (Previously, it was the cosine of the angle, so this is a buff.)
- Dead players now have a small X on the scoreboard and their row colored grey.
- Attempted to remove bullet pushback, again.
Script Changes
Vehicle Weapons
- Plasma Cannon
- Weight 100 -> 80
- Bio Cannon
- Weight 100 -> 80
- Salvo GML
- Cost 85 -> 80
- Weight 100 -> 80
- Clip Size 5 -> 6
- Reload Time 8.5 -> 8.4
- Salvo HML
- Cost 70 -> 80
- Weight 100 -> 80
- Small Artillery Cannon
- Cost 50 -> 60
- Medium Artillery Cannon
- Name -> Double Artillery Cannon
- HUD Name -> Double AC
- Description -> An artillery cannon that fires twice as often as Small Artillery Cannon.
- Cost 60 -> 120
- Damage 140 -> 115
- Speed 1500 -> 1700
- Gravity 0.6 -> 0.8
- Weight 100 -> 120
- Cycle Time 1.6 -> 0.5
- Clip Size 10 -> 20
- Total Ammo Clips 3 -> 4
- Reload Time 8 -> 5
- Explosion Radius 700 -> 550
- Explosion Force 600 -> 500
- Grenade Launcher
- Cost 50 -> 30
- Weight 50 -> 30
- Nuke
- Name -> Nuclear Missile
- Speed 1000 -> 1200
- Cycle Time 12 -> 10
- Projectile Spread 1.25 -> 0.5
- Fast ML
- Cost 50 -> 30
- Weight 40 -> 30
Vehicle Armor
- Brittle Armor
- Health 80 -> 100
- KineticResist -0.2 -> -0.5
- Capacitive
- Regeneration -0.01 -> -0.06
Vehicle Engines
- Heavy Tank Engines
- Standard
- Max Speed 25 -> 20
- Max Reverse Speed 20 -> 18
- Gas Turbine
- Max Speed 38 -> 33
- Max Reverse Speed 35 -> 30
- 3 Phase
- Max Speed 40 -> 35
- Max Reverse Speed 31 -> 26
- Fission
- Max Speed 32 -> 27
- Max Reverse Speed 28 -> 23
- Biology
- Max Speed 31 -> 26
- Max Reverse Speed 25 -> 20
- Coolant
- Max Speed 29 -> 24
- Max Reverse Speed 22 -> 20
- Compact
- Max Speed 31 -> 26
- Max Reverse Speed 25 -> 20
- NF Commander
- Horsepower 4250 -> 2550
- Standard
Vehicle Chassis
- APC (NF & BE)
- Max Grenade Launchers 2 -> 1
- Arty Tank (NF & BE)
- Max Artillery Cannons 2 -> 1
- Heavy Tank (NF & BE)
- Max Machine Guns 2 -> 1
- brakeSteeringRateFactor 6 -> 30
- NF Jeep
- Reverted handling to that of 2.52.5.
- BE Jeep
- Changed handling to roughly match the NF Jeep.
- NF LT
- powerSlideAccel 0 -> -200
- NF CV
- powerSlideAccel 0 -> -250
- BE CV
- powerSlideAccel 0 -> -250
Buildings
- All 30s Recycle Times Changed to 20s.
- MG Turret (NF & BE)
- cost 50 -> 75
- turret rof level 2 0.07 -> 0.08
- turret rof level 3 0.035 -> 0.04
- ML Turret (NF & BE)
- turret rof level 2 2.5 -> 3
- turret rof level 3 1.5 -> 2
Infantry Weapons
- Significantly Changed.
Infantry Classes
- Significantly Changed.