Developer postOriginal post (opens in a new tab)

Empires 2.52.9 Released

Added

  • Added keybindings for selecting buildings to be placed as comm.

Fixed

  • Fixed vehicle MGs damaging the wrong side.
  • Fixed a parsing error on the chassis script by removing all mentions of the extra chassis. Added a ".bak" version of the chassis script that can unlock the extra chassis.
  • Fixed NF heavy turret collision mesh.
  • Fixed NF CV getting stuck on single turrets.
  • Fixed missing snow camo on BE APC turret.
  • Fixed BE APC using AFV turret instead of APC turret.
  • Fixed an issue with sudden death not triggering properly.
  • Fixed the top-right info panel sometimes not appearing for players.
  • Fixed players having no equipment if their initial spawn was from a squad revive.
  • Fixed machine pistol missing a kill icon.

Changed

  • Removed barbed wire from NF walls.
  • Removed BioMG and Bio Cannon from emp_escort.
  • Redid BE CV collision mesh.
  • Added a flat 3s firing delay to all vehicles upon creation.
  • Comm turrets now auto-upgrade with the appropriate research.
  • Reflective now does a linear decrease in damage from 100% at 0 degrees to 50% at 45+ degrees (Previously, it was the cosine of the angle, so this is a buff.)
  • Dead players now have a small X on the scoreboard and their row colored grey.
  • Attempted to remove bullet pushback, again.

Script Changes

Vehicle Weapons

  • Plasma Cannon
    • Weight 100 -> 80

  • Bio Cannon

    • Weight 100 -> 80

  • Salvo GML

    • Cost 85 -> 80
    • Weight 100 -> 80
    • Clip Size 5 -> 6
    • Reload Time 8.5 -> 8.4

  • Salvo HML

    • Cost 70 -> 80
    • Weight 100 -> 80

  • Small Artillery Cannon
    • Cost 50 -> 60

  • Medium Artillery Cannon

    • Name -> Double Artillery Cannon
    • HUD Name -> Double AC
    • Description -> An artillery cannon that fires twice as often as Small Artillery Cannon.
    • Cost 60 -> 120
    • Damage 140 -> 115
    • Speed 1500 -> 1700
    • Gravity 0.6 -> 0.8
    • Weight 100 -> 120
    • Cycle Time 1.6 -> 0.5
    • Clip Size 10 -> 20
    • Total Ammo Clips 3 -> 4
    • Reload Time 8 -> 5
    • Explosion Radius 700 -> 550
    • Explosion Force 600 -> 500

  • Grenade Launcher

    • Cost 50 -> 30
    • Weight 50 -> 30

  • Nuke
    • Name -> Nuclear Missile
    • Speed 1000 -> 1200
    • Cycle Time 12 -> 10
    • Projectile Spread 1.25 -> 0.5

  • Fast ML

    • Cost 50 -> 30
    • Weight 40 -> 30

Vehicle Armor

  • Brittle Armor
    • Health 80 -> 100
    • KineticResist -0.2 -> -0.5

  • Capacitive

    • Regeneration -0.01 -> -0.06

Vehicle Engines

  • Heavy Tank Engines
    • Standard
      • Max Speed 25 -> 20
      • Max Reverse Speed 20 -> 18

    • Gas Turbine

      • Max Speed 38 -> 33
      • Max Reverse Speed 35 -> 30

    • 3 Phase

      • Max Speed 40 -> 35
      • Max Reverse Speed 31 -> 26

    • Fission

      • Max Speed 32 -> 27
      • Max Reverse Speed 28 -> 23

    • Biology

      • Max Speed 31 -> 26
      • Max Reverse Speed 25 -> 20

    • Coolant

      • Max Speed 29 -> 24
      • Max Reverse Speed 22 -> 20

    • Compact

      • Max Speed 31 -> 26
      • Max Reverse Speed 25 -> 20

    • NF Commander

      • Horsepower 4250 -> 2550


Vehicle Chassis

  • APC (NF & BE)
    • Max Grenade Launchers 2 -> 1

  • Arty Tank (NF & BE)

    • Max Artillery Cannons 2 -> 1

  • Heavy Tank (NF & BE)

    • Max Machine Guns 2 -> 1
    • brakeSteeringRateFactor 6 -> 30

  • NF Jeep

    • Reverted handling to that of 2.52.5.

  • BE Jeep

    • Changed handling to roughly match the NF Jeep.

  • NF LT

    • powerSlideAccel 0 -> -200

  • NF CV

    • powerSlideAccel 0 -> -250

  • BE CV

    • powerSlideAccel 0 -> -250

Buildings

  • All 30s Recycle Times Changed to 20s.
  • MG Turret (NF & BE)
    • cost 50 -> 75
    • turret rof level 2 0.07 -> 0.08
    • turret rof level 3 0.035 -> 0.04

  • ML Turret (NF & BE)

    • turret rof level 2 2.5 -> 3
    • turret rof level 3 1.5 -> 2

Infantry Weapons

  • Significantly Changed.

Infantry Classes

  • Significantly Changed.