This is a balance release that mainly touches upon script issues and gameplay balances.
Changelog:
Fixed:
- Fixed some refinery placement issues (in particular, the mid ref on emp_cyclopean)
- Fixed some exploits involving stickies
- Fixed infantry not taking bio damage
- Fixed another looping MG bug
Modified
- emp_eastborough updated
- Concs now set the screen to light grey instead of blinding white
Vehicle Scripts
Armour:
- Composite - Weight 10 -> 12
- Absorbant - Weight 12 -> 10
Weapons:
- HIT ML - Cycle Time 10 -> 12, Reload Time 12 -> 0, Total Ammo Clips 3 -> 0, Clip Size 3 -> 9, Reload Amount N/A -> 3
- Guided ML - Name "Guided ML" -> "Salvo Guided ML", Damage 70 -> 40, Cycle Time 1 -> -0.1, Reload Time 6 -> 8.5, Heat 7-> 6, Slots 2 -> 3, Total Ammo Clips 4 -> 9, Projectile Spread 1 -> 4.5, Heat To Target 0.2 -> 0.1, Weight 70 -> 100, Cost 75 -> 85
- Plasma Cannon - Damage 55 -> 110, Cycle time 1.5 -> 3, Gravity .425 -> .4125, Speed 2700 -> 3000, Projectile Spread 1.5 -> 1, Slots 2 ->3, Weight 70 -> 100, Cost 70 -> 80
Research:
- Composite Armor research time doubled.
Infantry Scripts
- All classes' nuke resistance increased from 30-50% to 55%.
- BE SMG melee fixed.