This release mixes up some of the infantry and vehicle balancing and introduces some things to be tested out.
Added
- Added emp_teamtext_pointentity and emp_teamsound_pointentity
- Added emp_filter_chassisname
Fixed
- Fixed issue with stickybombs persisting
- Fixed an error causing @0 being printed instead of player coordinates in chat
Script Changes
Armor:
- "Damage To Heat Absorbed" set to 0 on all armors except where noted.
- "Bioweapon Damage Modifier" set to 1 on all armors except where noted.
- Plain Armor -
- Replaced "mild" with "inferior" in the description.
- Composite -
- Cost 25 -> 24
- Health 75 -> 80
- Regeneration 0.02 -> 0.01
- Speed To Damage Modifier 0 -> -0.001
- Reactive -
- InfantryMissileResist -0.2 -> 0
- Reflective -
- Weight 15 -> 18
- Cost 15 -> 18
- Health 70 -> 100
- Regenerative -
- Health 55 -> 60
- Regeneration 0.08 -> 0.1
- Absorbant -
- Replaced "armour" with "armor" in the description.
- Weight 10 -> 12
- Cost 5 -> 12
- Health 65 -> 60
- Speed To Damage Modifier -0.0075 -> -0.01
- Damage To Heat Absorbed -0.1 -> -0.3
- Titanium 6AL-4V
- Regeneration 0 -> 0.004
- Budget
- Description "Budget armor is light and cheap with no special traits."
- Weight 10
- Cost 5
- Research "Budget Armor"
- Health 60
- Regeneration 0
- Angle Modifier 0
- Speed To Damage Modifier 0
- Other parameters set similarly to existing armors.
Vehicle Weapons:
- "Reload Amount" set to 5 for all cannons except where noted.
- Medium Chain Gun -
- Damage 33 -> 30
- Heat 0.6 -> 0.35
- Cycle Time 0.4 -> 0.3
- Clip Size 150 -> 250
- Reload Time 8 -> 6
- Projectile Spread 0.02 -> 0.03
- Plasma Machine Gun
- Damage 1 -> 4
- Heat 4 -> 2
- Total Ammo Clips 3 -> 4
- Reload Time 8 -> 3
- Projectile Spread 0.03 -> 0.04
- Heat To Target 5 -> 2
- Improved Standard Cannon
- All traits similar to Standard Cannon except where noted.
- Size 1 -> 2
- Speed 3000 -> 3300
- Heat 10 -> 8
- High Explosive Cannon
- Damage 65 -> 70
- Clip Size 24 -> 30
- Heat To Target 0.1 -> 6
- Plasma Cannon
- Damage 110 -> 100
- Heat To Target 10 -> 20
- Vehicle Bio Damage 0 -> 2
- Vehicle Bio Time 0 -> 5
- Vehicle Bio Interval 0 -> 1
- Rail Gun
- Heat 7 -> 6
- Clip Size 30 -> 60
- Heat To Target 0 -> 1
- BioML
- Damage 50 -> 40
- Salvo ML
- HUD Name "4x ML" -> "S/ML"
- Cost 55 -> 60
- Damage 35 -> 40
- Heat 4 -> 6
- Weight 50 -> 70
- Cycle Time -0.14 -> -0.1
- Clip Size 5 -> 6
- Total Ammo Clips 10 -> 12
- Reload Time 3.0 -> 8.4
- Projectile Spread 2.0 -> 1.5
- Salvo Guided ML
- HUD Name "4x G/ML" -> "SG/ML"
- Homing ML
- Damage 45 -> 40
- Speed 2500 -> 1800
- Heat 10 -> 9
- Cycle Time 1.0 -> 0.9
- Clip Size 6 -> 4
- Total Ammo Clips 6 -> 9
- Reload Time 6 -> 3
- Projectile Spread 1.0 -> 1.5
- Heat To Target 0.2 -> 0.1
- Salvo Homing ML
- Damage 50 -> 40
- Speed 1200 -> 1800
- Heat 4 -> 9
- Weight 70 -> 100
- Cycle Time -0.14 -> -0.1
- Heat To Target 0.2 -> 0.1
- GL
- Speed 800 -> 900
- Gravity 1.0 -> 0.9
- Heat 8 -> 12
- Cycle Time 3.0 -> 1.5
- Clip Size 8 -> 4
- Reload Time 10 -> 5
- Heat To Target 0.4 -> 1
- Explosion Force 100 -> 150
- UGL
- Damage 110 -> 120
- Clip Size 8 -> 6
- Total Ammo Clips 3 -> 6
- Reload Time 12 -> 6
- Heat To Target 0.3 -> 1
Engines:
- Jeep Standard Engine
- Made similar to Jeep Gas Turbine Engine.
- Disabled other Jeep Engines.
- Fission Engine (all chassis)
- Heat Output At Max -8 -> -7
- Heat Output At Idle 6 -> 5
- Heat Dissipation 6 -> 6
- Heat Stall Penalty 0 -> 0.05
- 3-Phase Engine (all chassis)
- Weight -> 60
Research:
- Advanced Machining 120 -> 60
- Gas Turbine 90 -> 60 under Advanced Machining
- Budget Armor -> 120 under Advanced Machining
Chassis:
- NF Jeep Handling was temporarily edited.
Classes:
- Scout Rifle disabled.
- Explosive Grenade disabled.
- Concussion Grenade disabled.
- Smoke Grenade disabled.
- Made Shotty Pistol and Pistol2 default secondaries on Rifleman and Grenadier.
Infantry Resists:
edited as follows
- "MissileExplosiveResist" 55% for all classes.
- "InfantryMineResist" 40% for all classes.
- No additional scout resistances.
- No additional engineer resistances.
- 10% resistances to everything else for rifleman.
- 30% resistances to vehicle weapons and nothing else for grenadier.
Infantry Weapons:
- BEAR
- Changed to 3-shot burst
- Spread & kick edited similarly to when BEAR was a burst weapon.
- NFHR
- Damage 40 -> 15
- Bullets 1 -> 3
- Minimum Damage 30 -> 10