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Empires 2.52.1 Released

This release mixes up some of the infantry and vehicle balancing and introduces some things to be tested out.

Added

  • Added emp_teamtext_pointentity and emp_teamsound_pointentity
  • Added emp_filter_chassisname

Fixed

  • Fixed issue with stickybombs persisting
  • Fixed an error causing @0 being printed instead of player coordinates in chat

Script Changes

Armor:

  • "Damage To Heat Absorbed" set to 0 on all armors except where noted.
  • "Bioweapon Damage Modifier" set to 1 on all armors except where noted.
  • Plain Armor -
    • Replaced "mild" with "inferior" in the description.

  • Composite -

    • Cost 25 -> 24
    • Health 75 -> 80
    • Regeneration 0.02 -> 0.01
    • Speed To Damage Modifier 0 -> -0.001

  • Reactive -

    • InfantryMissileResist -0.2 -> 0

  • Reflective -

    • Weight 15 -> 18
    • Cost 15 -> 18
    • Health 70 -> 100

  • Regenerative -

    • Health 55 -> 60
    • Regeneration 0.08 -> 0.1

  • Absorbant -

    • Replaced "armour" with "armor" in the description.
    • Weight 10 -> 12
    • Cost 5 -> 12
    • Health 65 -> 60
    • Speed To Damage Modifier -0.0075 -> -0.01
    • Damage To Heat Absorbed -0.1 -> -0.3

  • Titanium 6AL-4V

    • Regeneration 0 -> 0.004

  • Budget

    • Description "Budget armor is light and cheap with no special traits."
    • Weight 10
    • Cost 5
    • Research "Budget Armor"
    • Health 60
    • Regeneration 0
    • Angle Modifier 0
    • Speed To Damage Modifier 0
    • Other parameters set similarly to existing armors.

Vehicle Weapons:

  • "Reload Amount" set to 5 for all cannons except where noted.
  • Medium Chain Gun -
    • Damage 33 -> 30
    • Heat 0.6 -> 0.35
    • Cycle Time 0.4 -> 0.3
    • Clip Size 150 -> 250
    • Reload Time 8 -> 6
    • Projectile Spread 0.02 -> 0.03

  • Plasma Machine Gun

    • Damage 1 -> 4
    • Heat 4 -> 2
    • Total Ammo Clips 3 -> 4
    • Reload Time 8 -> 3
    • Projectile Spread 0.03 -> 0.04
    • Heat To Target 5 -> 2

  • Improved Standard Cannon

    • All traits similar to Standard Cannon except where noted.
    • Size 1 -> 2
    • Speed 3000 -> 3300
    • Heat 10 -> 8

  • High Explosive Cannon

    • Damage 65 -> 70
    • Clip Size 24 -> 30
    • Heat To Target 0.1 -> 6

  • Plasma Cannon

    • Damage 110 -> 100
    • Heat To Target 10 -> 20
    • Vehicle Bio Damage 0 -> 2
    • Vehicle Bio Time 0 -> 5
    • Vehicle Bio Interval 0 -> 1

  • Rail Gun

    • Heat 7 -> 6
    • Clip Size 30 -> 60
    • Heat To Target 0 -> 1

  • BioML

    • Damage 50 -> 40

  • Salvo ML

    • HUD Name "4x ML" -> "S/ML"
    • Cost 55 -> 60
    • Damage 35 -> 40
    • Heat 4 -> 6
    • Weight 50 -> 70
    • Cycle Time -0.14 -> -0.1
    • Clip Size 5 -> 6
    • Total Ammo Clips 10 -> 12
    • Reload Time 3.0 -> 8.4
    • Projectile Spread 2.0 -> 1.5

  • Salvo Guided ML

    • HUD Name "4x G/ML" -> "SG/ML"

  • Homing ML

    • Damage 45 -> 40
    • Speed 2500 -> 1800
    • Heat 10 -> 9
    • Cycle Time 1.0 -> 0.9
    • Clip Size 6 -> 4
    • Total Ammo Clips 6 -> 9
    • Reload Time 6 -> 3
    • Projectile Spread 1.0 -> 1.5
    • Heat To Target 0.2 -> 0.1

  • Salvo Homing ML

    • Damage 50 -> 40
    • Speed 1200 -> 1800
    • Heat 4 -> 9
    • Weight 70 -> 100
    • Cycle Time -0.14 -> -0.1
    • Heat To Target 0.2 -> 0.1

  • GL

    • Speed 800 -> 900
    • Gravity 1.0 -> 0.9
    • Heat 8 -> 12
    • Cycle Time 3.0 -> 1.5
    • Clip Size 8 -> 4
    • Reload Time 10 -> 5
    • Heat To Target 0.4 -> 1
    • Explosion Force 100 -> 150

  • UGL

    • Damage 110 -> 120
    • Clip Size 8 -> 6
    • Total Ammo Clips 3 -> 6
    • Reload Time 12 -> 6
    • Heat To Target 0.3 -> 1

Engines:

  • Jeep Standard Engine
    • Made similar to Jeep Gas Turbine Engine.

  • Disabled other Jeep Engines.

  • Fission Engine (all chassis)

    • Heat Output At Max -8 -> -7
    • Heat Output At Idle 6 -> 5
    • Heat Dissipation 6 -> 6
    • Heat Stall Penalty 0 -> 0.05

  • 3-Phase Engine (all chassis)

    • Weight -> 60

Research:

  • Advanced Machining 120 -> 60
  • Gas Turbine 90 -> 60 under Advanced Machining
  • Budget Armor -> 120 under Advanced Machining

Chassis:

  • NF Jeep Handling was temporarily edited.

Classes:

  • Scout Rifle disabled.
  • Explosive Grenade disabled.
  • Concussion Grenade disabled.
  • Smoke Grenade disabled.
  • Made Shotty Pistol and Pistol2 default secondaries on Rifleman and Grenadier.

Infantry Resists:

edited as follows

  • "MissileExplosiveResist" 55% for all classes.
  • "InfantryMineResist" 40% for all classes.
  • No additional scout resistances.
  • No additional engineer resistances.
  • 10% resistances to everything else for rifleman.
  • 30% resistances to vehicle weapons and nothing else for grenadier.

Infantry Weapons:

  • BEAR
    • Changed to 3-shot burst
    • Spread & kick edited similarly to when BEAR was a burst weapon.

  • NFHR

    • Damage 40 -> 15
    • Bullets 1 -> 3
    • Minimum Damage 30 -> 10