Developer postOriginal post (opens in a new tab)

Empires 2.52.3 Released

A detailed explanation of the changes can be found here: http://forums.empiresmod.com/showpost.php?p=490145&postcount=2

Changelog:
Changed

  • Armor Speed-To-Damage is now calculated multiplicatively such that the bonus is equal to base_damage*(1+speed_to_damage*speed) instead of base_damage+speed_to_damage*speed.

Fixed

  • Surface properties in some buildings.

Added

  • New impact sounds for dirt/sand, concrete, wood, glass and metal.

Script Changes

Vehicle Weapons

  • Medium Chain Gun
    • Heat 0.35 -> 0.45
    • Falloff 1800 -> 1500

  • HE MG

    • Damage 24 -> 12
    • Heat 5 -> 2
    • Cycle Time 0.5 -> 0.4
    • Clip Size 40 -> 25
    • Total Ammo Clips 4 -> 6
    • Reload Time 10 -> 5
    • Projectile Spread 0.01 -> 0.015

  • Standard ML

    • Speed 1600 -> 1800

  • Bio ML

    • Heat 6 -> 18

  • HIT Warhead

    • Name -> Nuke
    • HUD Name -> Nuke
    • Description -> Nukes are hot, slow & heavy, but powerful against buildings.
    • Heat 75 -> 85
    • Clip Size 9 -> 10
    • Reload Amount 3 -> 2

  • Salvo ML

    • Research Upgraded Missile Warhead -> Salvo Missile Launcher

  • Improved Std CN

    • Description -> An improved small caliber cannon that fires tank shells.

Vehicle Armor

  • Plain Armor
    • Name -> Paper Armor
    • Description -> A paper mache coating that offers inferior protection.

  • Absorbant Armor

    • Speed To Damage -0.01 -> -0.0002

  • Composite Armor

    • Speed To Damage -0.001 -> -0.00002

  • Titanium 6AL-4V

    • Name -> Command Vehicle Armor

Vehicle Engines

  • Standard Engine
    • Name -> Antique Engine
    • Description -> This old engine is slower and hotter than any other engine.

  • 3 Phase Engine

    • Weight (APC & LT) 60 -> 40
    • Stall On Heat (All) 0.7 -> 0.5

Vehicle Chassis

  • BE AFV
    • Seat 1 Min Pitch 15 -> 20

  • BE APC

    • Seat 1 Min Pitch 15 -> 20

  • BE Heavy Tank

    • Seat 1 Min Pitch 8 -> 20

  • BE Medium Tank

    • Seat 1 Min Pitch 5 -> 20

  • NF Heavy Tank

    • Seat 1 Min Pitch 10 -> 20

  • NF Light Tank

    • Seat 1 Min Pitch 8 -> 15

  • NF Medium Tank

    • Seat 1 Min Pitch 8 -> 15
    • Seat 1 Min Pitch Rear 5 -> 15

Vehicle Research

  • Improv. Det. Comp. 30 -> 60
  • Upg GL 60 -> 30
  • HE Cannon 90 -> 60
  • Improv. Warhead Comp. 90 -> 60
  • Added Chemistry/Improved Warhead Compounds/Salvo Missile Launcher
    • Salvo ML -> 60

  • Adv. Magnet Research 90 -> 60

  • 3 Phase 30 -> 60

  • Tracking Systems 120 -> 60

  • Homing ML 60 -> 90

  • Guided ML 60 -> 90

Infantry Classes

  • Rifleman
    • Added Explosive Grenade to Slot 0 (Pistol)

Infantry Weapons

  • BE AR
    • Damage 7 -> 14
    • Bullets 3 -> 5
    • CycleTime 0.05 -> 0.03
    • Falloff 2500 -> 2000
    • Falloffbase 0.90 -> 0.65
    • MinimalDamage 2 -> 1
    • Damage Head Modifier 1.6 -> 1.5
    • Damage Arm/Leg Mod. 0.7 -> 1
    • BurstCycleTime 0.4 -> 0.31
    • Spread & kick edited substantially

  • BE HR

    • Kick edited

  • NF HR

    • Damage 15 -> 8
    • Bullets 3 -> 15
    • CycleTime 0.18 -> 0.24
    • Falloff 2500 -> 2000
    • Falloffbase 1 -> 0.65
    • MinimalDamage 10 -> 1
    • Damage Head Modifier 1.6 -> 1.5
    • Damage Arm/Leg Mod. 0.7 -> 1
    • clip_size 15 -> 12
    • Spread & kick edited substantially

  • smg2

    • Damage Head Modifier 1.4 -> 1.5
    • Damage Arm/Leg Mod. 0.7 -> 1
    • Spread & kick edited substantially

  • Shotgun

    • Damage 12 -> 30
    • Bullets 16 -> 32
    • Falloffbase 0.9 -> 0.65
    • Minimal Damage 9 -> 1
    • Damage Head Modifier 1.6 -> 1.5
    • Damage Arm/Leg Mod. 0.7 -> 1
    • Spread & kick edited substantially