A highly detailed explanation of the changelog can be found here: http://forums.empiresmod.com/showpost.php?p=492657&postcount=2
Fixed
- Fixed mission collision meshes on nf_crate models.
- Flipped the green channel on the NF apc normal map & reduced $detailblendfactor
- Made imp_pistol2 have better reflectivity. Also flipped green channel on normal map.
- Fixed issue with squad reviving players who hadn't spawned yet
Changed
- Removed bullet pushback effects
- Disabled health regen during infantry Sudden Death
- Turret radius in comm view is now based off scripted range
- Vehicles can't fire weapon if it would exceed heat capacity
- Players now appear outside of vehicles if they die in the vehicle
- Ammo upgrade now doubles starting ammo
Script Changes
Vehicle Weapons
- BioMG
- Damage 5 -> 6
- Heat 2.25 -> 1
- Total Ammo Clips 3 -> 4
- Reload Time 10 -> 4
- Heat To Target 0 -> 0.1
- DU MG
- Damage 6 -> 4
- Heat 2 -> 1
- Cycle Time 0.15 -> 0.1
- Clip Size 140 -> 40
- Total Ammo Clips 3 -> 8
- Reload Time 6 -> 2
- Heat To Target 0 -> 0.1
- Minimal Damage 5 -> 3
- DU HMG
- Damage 8 -> 6
- Heat 2.3 -> 1
- Cycle Time 0.12 -> 0.1
- Clip Size 180 -> 60
- Total Ammo Clips 3 -> 8
- Reload Time 10 -> 3
- Projectile Spread 0.035 -> 0.04
- Heat To Target 0 -> 0.1
- Minimal Damage 6 -> 4
- Plasma MG
- Damage 4 -> 8
- Heat 2 -> 1.5
- Heat To Target 2 -> 1.5
- HE Cannon
- Weight 70 -> 60
- UML
- Damage 60 -> 40
- Speed 2500 -> 2400
- Heat 8 -> 6
- Cycle Time 1.0 -> 0.75
- Clip Size 7 -> 8
- Total Ammo Clips 7 -> 9
- Reload Time 3.8 -> 3.0
- Heat To Target 0.2 -> 0.1
- Explosion Radius 100 -> 450
- Explosion Force 50 -> 200
- Bio ML
- Description A dumb fire missile launcher which contains a biological agent in its warhead. Players and vehicles hit by the explosion will continuously suffer damage which lasts up to a full minute. -> A dumb fire missile launcher which contains a biological agent in its warhead. Players and vehicles hit by the explosion will continuously suffer damage which lasts a few seconds.
- Cycle Time 3.0 -> 1.2
- Clip Size 5 -> 2
- Total Ammo Clips 3 -> 9
- Salvo ML
- Icon Replaced
- Weight 70 -> 60
- Reload Time 8.4 -> 5.4
- Explosion Force 20 -> 50
- Salvo Guided ML
- Speed 1200 -> 1800
- Explosion Radius 110 -> 100
- Explosion Force 40 -> 50
- Salvo Homing ML
- Explosion Radius 80 -> 100
- Explosion Force 30 -> 50
- GL
- Explosion Radius 250 -> 500
- Added Bio Cannon
- Size -> 3
- Cost -> 80
- Research -> Biological Projectile
- Damage -> 80
- Speed -> 2700
- Gravity -> 0.7
- Heat -> 30
- Weight -> 100
- Cycle Time -> 5
- Clip Size -> 20
- Projectile Spread -> 1
- Heat To Target -> 10
- Explosion Radius -> 450
- Explosion Force -> 100
- Player Bio Damage -> 5
- Player Bio Time -> 15
- Player Bio Interval -> 1
- Vehicle Bio Damage -> 10
- Vehicle Bio Time -> 15
- Vehicle Bio Interval -> 1
- Added Fast ML
- Size -> 1
- Cost -> 50
- Research -> [none needed]
- Damage -> 40
- Speed -> 2400
- Heat -> 9
- Weight -> 40
- Cycle Time -> 1.8
- Total Ammo Clips -> 5
- Reload Time -> 3
- Projectile Spread -> 0.5
- Heat To Target -> 0.1
- Explosion Radius -> 100
- Explosion Force -> 50
- Added Light Salvo ML
- Size -> 1
- Cost -> 30
- Research -> Salvo Missile Launcher
- Damage -> 40
- Speed -> 1800
- Heat -> 6
- Weight -> 20
- Cycle Time -> -0.1
- Total Ammo Clips -> 12
- Reload Time -> 5.8
- Projectile Spread -> 1.5
- Heat To Target -> 0.1
- Explosion Radius -> 100
- Explosion Force -> 50
- Added Double ML
- Size -> 2
- Cost -> 60
- Research -> Multi Missile Launcher (Electrical Engineering)
- Damage -> 40
- Speed -> 2400
- Heat -> 3
- Weight -> 70
- Cycle Time -> -0.1
- Clip Size -> 2
- Total Ammo Clips -> 36
- Reload Time -> 1.3
- Projectile Spread -> 0.5
- Heat To Target -> 0.1
- Explosion Radius -> 100
- Explosion Force -> 50
- Added Triple ML
- Size -> 3
- Cost -> 80
- Research -> Multi Missile Launcher (Electrical Engineering)
- Damage -> 40
- Speed -> 2400
- Heat -> 3
- Weight -> 100
- Cycle Time -> -0.1
- Clip Size -> 3
- Total Ammo Clips -> 36
- Reload Time -> 1.2
- Projectile Spread -> 0.5
- Heat To Target -> 0.1
- Explosion Radius -> 100
- Explosion Force -> 50
Vehicle Engines
- Antique Engine
- Name Antique -> Standard
- Description This old engine is slower and hotter than any other engine. -> This is the standard engine with inferior properties.
- Gas Turbine Engine
- Cost (APC) 20 -> 40
- Cost (non-APC chassis) 30 -> 40
- Weight 10 -> 20
- Max Speed -> +3
- Horsepower (APC) 1000 -> 1050
- Horsepower (non-APC chassis) 2000 -> 2500
- Stall On Heat 0.8 -> 0.9
- Added Compact Engine
- Cost -> 10
- Weight -> 5
- Research -> Compact Engine (Electrical Engineering)
- Stall on Heat -> 0.8
- Heat Stall Penalty -> 0
- All other parameters similar to Biodiesel engine.
Vehicle Armor
- Paper Armor
- Name Paper -> Plain
- Description A paper mache coating that offers inferior protection. -> Plain armor offers inferior protection from damage.
Vehicle Research
- Upgraded Missile Warhead 90 -> 60
- Budget Armor 120 -> 60
- Rail Gun 120 -> 90
- Advanced Semiconductor Research
- Parent -> Electrical Engineering
- Time -> 60
- Multi Missile Launcher
- Parent -> Advanced Semiconductor Research
- Time -> 90
- Compact Engine
- Parent -> Advanced Semiconductor Research
- Time -> 30
Vehicle Chassis
- NF Jeep
- Reverted Handling to that of version 2.52.
- NF Medium Tank
- skidallowed 1 -> 0
- Sliding Friction 0.2 -> 5
- Braking Friction 0.6 -> 5
- NF Heavy Tank
- skidallowed 1 -> 0
- Sliding Friction 0.2 -> 5
- Braking Friction 0.6 -> 5
- NF Arty Tank
- skidallowed 1 -> 0
- Sliding Friction 0.2 -> 5
- Braking Friction 0.6 -> 5
- BE Medium Tank
- skidallowed 1 -> 0
- Sliding Friction 0.2 -> 5
- Braking Friction 0.6 -> 5
- BE Heavy Tank
- skidallowed 1 -> 0
- Sliding Friction 0.2 -> 5
- Braking Friction 0.6 -> 5
- BE Arty Tank
- skidallowed 1 -> 0
- Sliding Friction 0.2 -> 5
- Braking Friction 0.6 -> 5
The rest of the patch notes can be found on our forums: http://forums.empiresmod.com/showthread.php?p=493649