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Empires 2.6.1 Released

Changed

  • Tweaked NFHR animation

Script Changes

Vehicle Weapons

  • DU MG
    • Damage 4 -> 6

  • DU HMG

    • Damage 6 -> 8

  • HE MG
    • Reload Time 5 -> 4

  • HE Cannon
    • Explosion Force 200 -> 300

  • UML
    • Cycle Time 0.75 -> 0.6
    • Explosion Radius 450 -> 300

  • Bio Cannon
    • Clip Size 20 -> 30

Vehicle Armor

  • Composite
    • Regeneration 0.05 -> 0.035

  • Absorbant
    • Weight 10 -> 12
    • Cost 10 -> 12
    • Health 20 -> 40
    • Speed To Damage Modifier -0.00021 -> -0.00016
    • Bioweapon Damage Modifier 0.5 -> 0.65
    • APBulletResist 0.75 -> 0.5
    • InfantryStickyResist 0 -> 0.65

  • Regenerative
    • Weight 15 -> 18
    • Cost 15 -> 18
    • Health 60 -> 80
    • Regeneration 0.10 -> 0.05

  • Brittle
    • Speed To Damage Modifier 0.00033 -> 0.00012
    • KineticResist -0.3 -> -0.5

Vehicle Engines

  • Standard Engine (Jeep)
    • Description "This engine is the only jeep engine. It uses turbine technology." -> "This engine is the only jeep engine. It uses hybrid electric-turbine technology."
    • Max Speed 62 -> 75
    • Heat Dissipation 7 -> 8

  • Standard (APC)
    • Cost 10 -> 20

  • Standard (all other chassis)

    • Cost 35 -> 30

  • Gas Turbine (all chassis)

    • Cost 40 -> 20

  • 3 Phase (APC)

    • Cost 50 -> 30

  • 3 Phase (LT)

    • Cost 50 -> 30

  • 3 Phase (Medium, Arty)

    • Cost 70 -> 40

  • Fission Reactor (APC)

    • Cost 50 -> 10

  • Fission Reactor (LT, Med, Heavy, Arty)

    • Cost 70 -> 10

  • Bio Diesel (APC)

    • Cost 50 -> 20

  • Bio Diesel (LT, Med, Heavy, Arty)

    • Cost 70 -> 20

  • Coolant (APC)

    • Cost 50 -> 30

  • Coolant (LT, Med, Heavy, Arty)

    • Cost 70 -> 30

  • Compact (all chassis)

    • Cost 10 -> 5

  • 3 Phase (Med, Arty)
    • Weight 50 -> 40

  • Fission (all chassis)
    • Weight 15 -> 10

  • Coolant (all chassis except Heavy)
    • Heat Output At Max 10 -> 11
    • Heat Dissipation 9 -> 10

  • Coolant (Heavy)

    • Heat Dissipation 13 -> 14

  • Standard (Heavy)
    • Max Speed 20 -> 18

  • Gas Turbine (Heavy)

    • Max Speed 33 -> 30

  • 3 Phase (Heavy)

    • Max Reverse Speed 26 -> 35

  • Fission (Heavy)

    • Max Speed 27 -> 25
    • Max Reverse Speed 23 -> 25

  • Bio Diesel (Heavy)

    • Max Speed 26 -> 24
    • Max Reverse Speed 20 -> 24

  • Coolant (Heavy)

    • Max Speed 24 -> 22
    • Max Reverse Speed 20 -> 22

  • Compact (Heavy)

    • Max Speed 26 -> 24
    • Max Reverse Speed 20 -> 24

Vehicle Chassis

  • BE Heavy Tank
    • Cost 900 -> 1000

  • NF Heavy Tank

    • Cost 800 -> 1000


Vehicle Research

  • All times doubled.

Infantry Classes

  • Rifleman //Mine resist brought in line with other classes. Mines oneshot all infantry now
    • InfantryMineResist 0.4->0.0

  • Grenadier

    • InfantryMineResist 0.4->0.0

    Infantry Weapons

  • BEHR //Nerfed at close range, long range damage is still the same

    • Base damage 42->35
    • "StandingSpreadModifier" 0.015->0.1
    • "DuckingSpreadModifier" 0.015->0.1

  • NFAR //identical nerf to BEHR

    • Base damage 42->35
    • "StandingSpreadModifier" 0.01->0.1
    • "DuckingSpreadModifier" 0.01->0.1

  • BECR/NF50C //nerfed acc upg and made pinpoint while stationary

    • Accuracy upgmod 0.3->0.5
    • "StandingSpread" 0.001->0.0
    • "DuckingSpread" 0.001->0.0
    • "ProneSpread" 0.001->0.0
    • BECR Minimum Damage 10->40 (this was an error)

  • LSMGs //changed to mp7 style smg, super rate of fire which loses control quickly. Similar handling when tap fired though.

    • Cycletime 0.09->0.06
    • "StandingSpreadIncrement" 0.0022->0.006
    • "DuckingSpreadIncrement" 0.0022->0.006
    • Clipsize 25->20
    • Reserve Ammunition 75->80

  • HSMG //gentle nerf, I don't think it's too OP but it needs a slight tone down. It'll be harder to tapfire successfully

    • Cycletime 0.13->0.15
    • "StandingSpreadDecrement" 0.1->0.06
    • "DuckingSpreadDecrement" 0.1->0.06

  • BEHP //buffed up slightly as pistol1 feels superior.

    • Cycletime 0.2->0.15
    • "StandingSpreadDecrement" "0.04"->0.06

  • BEASt //decreased cycletime by popular demand

    • Cycletime 0.4->0.3
    • HMG //decreased cycletime by popular demand
      • Damage 15->60
      • Cycletime 0.05->0.15
      • Falloffbase 0.75->0.5 (falloff is now very fast)
      • Clipsize 100->50
      • Reserve Ammo 200->100
      • Stamina Penalty 1->3.5