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Changelog
- A new visual system has been added for skills, now it is distinguished when missing or skill is found in CoolDown.
- An icon has been added for the Town Portal skill and its cost.
- Now the "damage" layer is faster and does not disappear abruptly when CORID receives healing.
- The collisions of tombs and barrels and the related physics have been improved to prevent them from appearing floating.
- A former BUG has been corrected that made the notice of available attribute points or skills disappear.
- Now the portals to Humble Village spend gold depending on the plant where they are released.
- The web of enemies (spider) now does not disappear when they die.
- It has been corrected an error by which the enemies created when entering a dungeon were invulnerable.
- A "Naga" sound has been eliminated by dying when entering the one level of the dungeon.
- Now the coins are always shown above Corid.
- An error has been corrected where the portals blocked the Slime King.
- An error has been corrected where the portals created unbreakable and invisible barricades.
- It has been corrected an error by which CORID could continue walking after opening a door.
- I have corrected an error related to the sampling of statistics.
- The error has been corrected in The Mortuary that showed the level with an erroneous name.
- The legend of catacombs 2 has been corrected in the elevator (only Spanish)
- It has been corrected an error that made the Town Portals charging screen invisible.
- An error has been corrected by which some spawn points of chests were shown.
- Some boxes and barrels have been moved that had collision problems.
- A graphic error has been corrected in the Tilesets of Catacombs and Dungeons.
- A new "O-Grog" enemy has been added.
- A system of missions with key objects has been added.
- A new character has been added, "Fairon Maiden".
- A new character has been added, "Andariel".
- A graphic and sound warning has been added to mission updates.
- A new permanent portal, the red portal has been added.
- Now the "Town Portal" skill icon does not appear until the "Aperture Science" mission has been completed.
- The first mission "Aperture Science" has been added completely.
- In Humble Village, the legend of the portals now corresponds to the plant with which they connect.
- All texts on the inventory menu have been translated into English.
- Special animations have been added to enter and leave the portals.
- The Title Screen has been updated.
- The font has been changed in the dungeon by pixel art style.
- The image of the Hamblel Store has been added in Humble Village, only available after completing "Aperture Science".
- An error related to water has been corrected in "The Pit".
- Many improvements and corrections in small errors.
Pending changes:
- A critical bug related to the first mission has been found.
- Some spiders are not working correctly.
- There are some problems in the Level Design of The Pit.
- There is a graphic failure at the Aperture Science mission when Andariel returns to the town.
- The portals disappear when Coid dies.
