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Nuclear Dawn Update 6.3 coming...

We are currently finishing up the new Update that should be out end of this week on Steam. The new Nuclear Dawn update brings new loading screens for maps, spray paint support, squad voice chat, new ranks and gizmo's, a new weapon system and lots more. You can find out more about the new patch over here.

New Weapon Changes
One of the biggest changes to this update is an entirely new weapon damage model. We have listened to your feedback, taken into account your suggestions, and incorporated them with our own, and came up with a complete overhaul of most weapons in Nuclear Dawn.

To start with, damage output has been toned down by roughly 20% on all bullet weapons, in order to change the pace of combat, and give players more chances to react in a gunfight.

Secondly, the distance falloff system has been re-designed from the ground up. While the basic design concepts remain the same –some weapons will (and are meant to) be more effective than others over long distances – the way this is applied is completely new, and gives us much more control over the falloff curve.

Small, practical examples of this are that the X01 and shotgun no longer are sniping weapons, and that the way assault rifle bullets behave at long distances makes more sense.

We’re quite excited to see what you think of the changes, and hope you find them a further step on the road to awesomeness for Nuclear Dawn. If not, you’re wrong.

But we can talk about it, and keep evolving the game, as we have done for the past (almost) year.