Nuclear Dawn’s RTS gameplay gives would-be post-apocalyptic commanders the possibility of developing, manufacturing and deploying an impressive arsenal, a full array of base structures, and a full complement of player-controllable vehicles.
No commander, no matter how rousing their speeches, or how righteous their cause, is going to go far without acquiring resource points, which provide the raw materials and extra juice to research and produce, repair and rebuild, clone and deploy just about anything in-game, from players to structures and vehicles. Without resources, commanders are just players with a god complex and a shiny badge.
Only soldiers can capture resources, which come in three flavours, and provide different levels resource points per second.
Read the full blog-post and checkout some images over at: http://www.nucleardawnthegame.com/blog/post/94/post-cataclysmic-economy