The Bandit Update is here!
The Noble Fates Steam Workshop is now available!!
To celebrate, Noble Fates is on sale for 20% off for the next 2 weeks!

The Bandit Update!
Noble Fates Feature Update #2 has Released!
Some of the more nefarious Mortals have discovered that they can make a living in Noberia by robbing and stealing!
Keep them away from any loose belongings laying around. Give your visitors a safe place to sleep for the night so they aren't robbed blind.
Deal with the Bandits or they'll slap together a sketchy structure or eight on the edge of your lands to house all of their sweet loot.
Profit from their exploits or send them packing, it's your call!

Quests!
Mortals accosted by Bandits can now ask for help through the new Quest system! See that little exclamation point above their heads? You know what to do. Decide if they're worthy of your time and choose how you want to handle their request.
Do you pay the Bandits to get the victim's stuff back, offer them something they deem of equal value in trade, or beat it out of them?!
Maybe you decide not to return that nice Crossbow of Ranging now that it's in your hands. The choice is yours, the consequences are part of the fun!
Ramshackle Props!
We couldn't give the Bandits new Props to build with without making them available for your sweet setups.
The starter building tier is now Ramshackle. They offer fast and cheap shelter, but aren't worth much and might just fall down at the slightest glance from an enemy.

Steam Workshop!
We're excited to launch the Noble Fates Steam Workshop with this update. Browse and Subscribe to the mods you're interested in right inside of Steam!
Manage them in-game through the new Mod Management interface. Modders - Upload or Update your mods with ease using the in-game tools.
Surprise! Crossbows!
Enjoy a new type of Secondary Ranged Weapon!
Projectiles travel faster and straighter, but it takes longer to prepare that next shot!

Steam Cloud Saves!
We hit the big flashing red button to enable Steam Cloud Saves with this update!
Your Kingdoms will be there and waiting for you at whatever PC you play at next.
Full Patch Notes
Noble Fates 0.25.0.15 (The Bandit Update!)
Expand NPC Factions
Add support for planning buildings and settlements
Add support for planning stockpiles
Add support for NPC owned loose items
Hide blueprints for NPC Factions
Hide stockpiles for NPC factions
Improve belonging abandonment when leaving the map
Bandits
Parties can become Bandits
Add Bandit Disguises
Add support for taxing Bandits
Add support for evicting Bandits
Add support for buying out Bandits
Prevent Bandits from buying food
Prevent Bandits from renting rooms
Prevent Bandits from helping with kingdom tasks
Crossbows
A new type of Ranged Secondary Weapon
Higher velocity projectiles than Short Bows
Slower firing rate than Short Bows
Add Scheme System
Allows NPC groups to organize into activities
Add Build Scheme
Add Rob Scheme
Add Steal Scheme
Add Forage Scheme
Add Fight Schemes
Quests
Add Quest system (called missions in code)
Add support for Quest markers
Add support for Quest conversations
Add Recover Belongings Quest
Ramshackle Structural Props
New tier of Structural Props
Switch Guided Experience to Ramshackle Props
Weaker than Wood tier
Built faster than Wood tier
Require less resources than Wood tier
Mods
Add Mod Management Menu
Add support for Steam Workshop
Add support for ordering mods in-game
Save Games
Track which Mods are used within a given save game
Warn when loading with a different set of Mods loaded
Enable Steam Cloud Saves
Justifications
Expand justified killings to include Bandit Fight Schemes
Expand justified imprisonment to include Bandits
Tools
Improve building tool sorting
Expand/contract tools list based on resolution and UI Scale
Perception
Limit perception of Bandits
Limit perception of retreating Attackers
Animal List
Only show details for animals that a Kingdom Members has seen
Wood Structural Props
Move research back a few levels
Stolen Goods
Launder when possessor leaves the map
Abandon when original owners leaves the map
Automatically returned to owner if faction comes into possession
Items
Add support for items being stolen
Add support for items being referenced by quests
Trading Screen
Reflect quest status of Items
Reflect stolen status of items
Item Tooltips
Add stolen info
Add quest info
UX
Escape will no longer exit the game from the Main Menu
Escape will now close the Load Game list from the Main Menu
Memory
Reduce memory usage by up to 1GB
Save Compatibility
The Bandits were just too powerful to be boxed in by existing save limitations, so this update retires 0.24 saves.
We have spun up a retired_0_24 set of Steam Betas so that you can continue your 0.24 saves there or go back and visit them whenever you want.
Experimental Beta
With the release of the update, we're retiring the Experimental Beta for now.
Your Experimental saves carry over now that this update has been released.
What's new in Main?
We've been all in on this update and the Steam features, but there have been a few important fixes worth calling out:
We doubled the frequency of moments!
We added Stone Stairs!
We fixed a bug that prevented Wanderers from joining NPC Kingdoms!
We added support for innate character abilities (used in Kobold and Goblin mods)!
We fixed the Stone texture on stone props!
Community Content
Daq has been to the future, building this crazy city with mods!


Karisutra finished the Dark Rooks Fortress!


Thrice settled on a style of camp for their Lizardmen and defended it!


Mods
Satoru added another production pipeline, standing up the Alchemy Mod!

Discord
Click the image to join the discord to participate in Development!

Thanks for reading and thanks for playing!
The Noble Fates Team