·Developer post·Original post (opens in a new tab)
v 1.0.1 (#333)
- weapon nodes show what stats do they affect
- removed "experience" leaving just main campaing selection, "experience" modified works as demo now
- in standard rules, "pick up" tip appears on all objects that can be picked up, this appears only if haven't been done before or for a few minutes
- changes for "move to starting position" removed turn/move commands and exposed "move to starting position"
- tweaked sizes of play area used by room generators
- added missing collision for sliding locomotion on teks in preludium and "tea for god" chapter
- proximity mines do not require to be attached to anything to explode, can be used as grenades
- other minor fixes