G'day Loggerheads, an update on this project is well overdue so I wanted to share where I am currently at with the project.

I got some excellent feedback and appreciate the positive and more constructive comments on the demo so I am working hard to address those issues as well as keep a touch of the charming nostalgic janky-ness these games are known for.
Right now I am full steam ahead on the full game and based on feedback I have some key updates to share.
What’s New in the Full Version
Controls
Fully reworked to be much less buggy and much more controller-friendly.
Options for tank controls or modern 3D movement (similar to RE1 Remake), plus D‑pad navigation for menus.
Combat & Shooting
Melee is faster and more fluid. You can charge attacks for high-damage tactical hits.
Shooting is upgraded: enemy lock-on, vertical aim, and the option for critical dismemberment—blow off heads, legs, etc.
Undead foes may get up again, for another go but each can be permanently vanquished—just weigh up if it is worth the ammo.

Game Environment
The full game is much more expansive. The Boggarogga Creek campsite acts as a hub to a number of sub areas. The current areas planned for exploration are...
• Campsite cabins
• The “Boggo” Hotel (pub)
• Shearing Shed
• Church
• Tunnels
• Fisherman’s Lodge
• Main Highway

Plus, expect plenty of obscure Aussie references.
Behind the Scenes
In 2024, I secured funding from Screen Queensland, which has helped upgrade tools and assets—though I’m still keeping my day job for now.
Thanks to this support, I’ve hired a local artist to refresh key artwork and updated the Steam capsule art.
A local musician was also brought aboard: the score is inspired by classic OzSploitation films, with horror vibes that fit the tone perfectly.
Keep Up with Us
Other places you can keep up to date I post updates on YouTube Shorts and X:
https://www.youtube.com/@affordable_cat4404/shorts
https://x.com/CatAffordable
Right now, I'm focused on building out the full game. Upcoming updates will bring new screenshots and a trailer to the Steam page—as well as share a bit more as production continues.
Stay tuned for more!
Cheers Cobbers,
