We had to come up with an in-house solution frame work for Loading the project...
This build is a single instance online test of the "Tiny Time Stamp" framework. Majority of the code base has been extracted to provide a simple test case. The game world models has also been reduced, and we well be reimporting them with the new workflow, to improve the overall performance of NeverRage.
This is suppose to allow any device which meets the specifications to run
the application without stutters/Freezing/Competition with Chrome-Youtube for threading resource.
-Testing Requirement:
Player Character Must Be At Level 10 upon logging in
This is not a multiplayer build - you will be online but you won't be rendering other payers.
-----Race and Class-------Limitation For Testing Purpose
Only Human - Male - Barbarian Can Be Used
-Click C - Click Blood-Type: Human
-Trade: Barbarian
To test ability casting on the server.
-We Play Test Too
Multiple devices are being used to test the windows build.
So far, they worked just fine with framerate improvements.
-Checking FPS:
We used NVIDIA --- Alt+R --- to check the performance....
The Frame should hit as high as 100fps if you are not face 3d models.
-Charging your device may effect your FPS
[Plugged Device vs Unplugged Device - FPS Expectations]
-This is when the device is plugged in.
-If unplugged, the Framerate should be at 30 FPS because all optimized Unity game will
seek the benchmark.
It's better to play (while your charger is plugged in).
