NIGHTLY UPDATE | 0.1.0.9

OVERVIEW
This update continues to improve TGC's animals ability to communicate via sound, respond to social cues, and establishes the ability of animals to create relationships with other creatures and to remember positive and negative associates they've learned. Though all creatures in TGC are already unique beings making their own decisions independent of players; giving them access to this new Relationship memory system enhances their intelligence and allows the player to see them as more sentient. Efforts to improve all of TGC's creatures' skins & animations continue to progress in the background as well, however TCG's focus on complex Ai, world systems, and mechanics will eventually allow for an experience only comparable to being in the African bush IRL.
As the game's ai code has grown more complex I've invested in auditing and removing flaws so that there is more consistent and non-repetitive animal behavior
NIGHTLY UPDATE | 0.1.0.9
NEW CHARACTERS
- African Fish Eagle (Ai)
- African Wild Dog (Ai)
- Serval (Ai)
NEW MECHANICS
- Most animals can remember positive or negative relationships with other animals
- Scroll character walk speed via Shift + Scroll up or Scroll down
- Added Enclosure B map to Animal Survival Demo
- Species-based level caps
- Tier-based stats caps
- Parents of player can have 2 offspring
- Parents retrieve offspring that wonder too far
- Parents keep pace within range of offspring stats
- Parents respond to distress calls by players
- Companions type animals may choose to follow player (siblings & orphans)
- Animals will physically look in the direction of their herd to determine if they are too far from group
- Players instincts pick up alert calls for danger
- Animals not accepted by group leader lurk on the outsider of the group
- Added unreal engine to intro level
- Added hiding in bush behavior to some prey animals
ADJUSTMENTS
- Changed Survival Demo to Animal Survival Demo
- Improved crow hop and walk physics
- Added instinct for most animals to prefer to nest away from water sources
- Added a size cap for some predators to avoid prey that is too big
- Added new hud icon for overheating
- Added new hud icon for ticks/grooming
- Added birth type categories for all creatures
- Added Park Ranger and Human Survival to main menu
- New African Grey Parrot social calls
- New Hadeda Ibis social calls
- Added more factors to animal leader selection (level, size, health, territory...)
- Returned flight control to Basic version 1 (Designed to be simple)
- Improved flight control Basic
- Improved blood pooling after player death
- Improved herding behaviors
- Improved animals navigation system
- Improved animal's ability to detect water edge
- Removed shine from Pangolin scales
- Set overheating damage to 10%
- Various minor performance improvements
FIXES
- Fixed Hyenas not making eye-contact with targets
- Fixed birds getting too close to player for ticks
- Fixed cinematic & player hud not showing automatically after waking up
- Fixed Giraffes & Crows suspended too high off ground
- Fixed size issues with overgrown babies & Ostriches
- Fixed Serval not able to sit
- Fixed friendly emote (2 call) not working for all playable characters
- Fixed friendly emote(2call) spamming via player input
- Fixed 12 bird species missing scent info
- Fixed bushes turning to blurry blocks when moving away
- Fixed auto exposure not triggering
- Fixed animal communication icons not clearing old emotes
- Fixed food bush 4 not moving when animals walk through
- Fixed photo mode opening twice on top of itself if not exited properly
CLARIFICATIONS
KNOWN ISSUES & OFFICIAL GUIDANCE
- Walking over small rocks could cause the player's camera to slant. This is actually an incomplete feature meant for automatically adjusting the camera perspective; once complete the feature will automatically adjust and reset the camera based on what the player is doing. Until then avoid climbing over small. If the camera is triggered, you can attempt to walk over another rock or object to counter-act the camera adjustment. If you can not fix it this way. only restarting the game
- Walking into deep water may cause a fatal error. You can drink but avoid deep water until the new swimming system is implemented
- Built-in Photomode: If pics are not in your default photos folder, check... %localappdata%\LocalThe_Great_Circle_C2\Saved\Screenshots\WindowsNoEditor (or use Steam or Nvidia Ansel for now)
UPCOMING DEVELOPMENTS (*near future)
- Combat, Hunting, Rival Fights, Playing babies, Hunting Ambushes
- Co-op survival mode
- Water creatures, Swimming Overhaul
- Improvements to player Hud (+Performance)
- Combat Mode play options (Deathmatches)
- Character menu
BRAND NEW DEVELOPMENTS
- Oxpecker birds + on-body movements
- Ethiopian wolf
- African Fish eagle
- Kudu
- African Wild Dog
SNEAK PEAKS (Concept art & Lore)
REPORT BUGS via Discord! https://discord.com/invite/9h35M5mhBd
Go to #bug-reports channel and describe in detail something you noticed that could be a bug. It also helps to list your hardware info to help determine the cause. Keep an eye out for a direct reply to tell you if it is indeed a bug and if so, a then later a followup reply indicating the problem is fixed in an update.
HOW TO SUPPORT DEVELOPMENT
If you enjoy the vision of this game and want to support development, try any of the following:
- Follow social media (Youtube, Twitch, Facebook, Instagram, Twitter, Tiktok, Discord)
- Buy a subscription on TGC's Official Discord
- Buy a patreon subscription
- Donate directly via paypal
ALL LINKS (Youtube, Twitch, Instagram, Discord, Steam...more)
https://linktr.ee/thegreatcircle
