
JULY UPDATE #3
-New Mechanic: Hunting Grounds
-Improved fade in/out for compass
-Improved Lion mane physics/performance
-Improved damage text calculation & visibility
-Removed player trample damage against plants
-Improved collision rules for medium bushes & trees
-Improved Flee/Retreat Combat Logic
-Increased Villager view distance
-Adjusted Giraffe Stats
-Testing collision sounds on some bushes & tress
-Removed enemies from player area on startup(Spawn killing)
-Fixed compass icons not perfectly in middle
-Fixed combat music stuck playing
-Fixed collision for some trees
-Fixed player damage counter not showing
CLARIFICATIONS
KNOWN ISSUES
-Don't try to pounce snakes atm, you may fall through the map
-There are some floating rocks in Central Grasslands because some terrain info got overwritten. I'll be restoring it soon.
-Built-in Photomode pics being saved to unknown location(Use Steam or Nvidia Ansel for now)
UPCOMING
Improved Overall Performance
Improved Map performance
Co-op PvE
Expanding Territory Mechanic
Ticks & Grooming
Canyon & Desert Outlands Regions
Mud & Quicksand Hazards
Rockslide Hazards
Photomode fix
Improved AI: predator logic, Herd logic, Human Activities
Improved foraging areas
Seasonal Foliage
Biome hud icons
