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Contagion - Update May 11th :: Steam Workshop & Contagion Panic Game-Modes

Our Contagion Steam Workshop is finally out allowing users to publish their maps and other mods! Be sure to check our Contagion WIKI and visit our Mapping & Modding discussions to share your work before publishing! Worth mentioning we will be adding in an in-game store later for the freelancers, those looking to step into that world, or those who've honed their skills allowing for Unofficial content to be sold (so long as no one is infringing on anyone's work) and possibly including work for Official content (no eta on this just yet).




Which is a perfect combination with our newly released (WIP) much demanded and recently added ZPS inspired "Panic" Game-Modes which right now are working on edited versions of existing maps especially with all the talk of porting maps over via workshop. This does not replace ZPS but we're hoping our veterans will step in and help us in quickly balancing it out. We're looking for enthusiasts in this regard to post in our Panic Specific Discussion




More has been added and more is being added with CE_Biotec nearly done and looking at an early release next month as well as much more every month. There will be balancing and fixes on anything we catch but as you can see we've even improved hit-box code! We are always listening both good & bad and even when we can't see it ourselves we rely on your eyes and comments.

Preview Biotec



Also keeping up with our Kickstarter backers another has contacted us and requested this golf club!

May 11th Update - Changelog

  • Added Contagion Steam Workshop and full in-game addon publishing support
  • Added Panic Classic and Objective game-modes
  • Added Panic game-mode to pre-existing maps (look forward to seeing your published maps)
  • Added Riot Zombie as Player Controlled main zombie for Panic game-modes
  • Added Riot Zombie first-person hand textures
  • Added New Zombie Player HUD
  • Added Golf-Club Kick-starter weapon
  • Added Player Zombie 'Command' ability to control a horde that is following you
  • Added Survivor breathing sounds when sprinting
  • Further optimisation to hit-box code to try improve on current system
  • Fixed random survivor changing per round

(UPDATE JUST WENT OUT. Edited announcement to include)

May 12th Update - Changelog

  • Improved zombie pathing on Barlowe Square
  • Fixed Achievements and Key Binds menu elements not being visible
  • Improved code that gets rid of used weapons when their action is complete (e.g. FirstAid Kit)
  • Fixed non-chosen player always being the Riot Zombie in Panic game-modes
  • Fixed flashlight sound repeating, when on dedicated servers
  • Fixed AI zombies not spawning when changing from a Panic server
  • Fixed broken survivors spawn system on Escape maps
  • Improved zombie pathing on Barlowe Square
  • Fixed Eugene's materials to glow when he is seen through Zombie Vision
  • Fixed IED quick-dropping glitch that caused weapon HUD to order incorrectly

As we've said we've put together a budget that allows us to release major updates including free content, free DLC Bundles, updated content, new features, improved performance, multiple platforms, multiple peripheral support like Oculus, and much more every month this year and into 2015! Get pumped!

Looks like we have a small update coming out on the 12th so keep a look out!

He're a look at what we're working on atm - -Here-

-The Contagion Team